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FIX #976 Update GameQ
This commit is contained in:
parent
8e2db42e7d
commit
242df62d7f
4
third_party/gameq/GameQ/Filters/Base.php
vendored
4
third_party/gameq/GameQ/Filters/Base.php
vendored
@ -33,14 +33,14 @@ abstract class Base
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*
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* @type array
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*/
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protected $options = [ ];
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protected $options = [];
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/**
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* Construct
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*
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* @param array $options
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*/
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public function __construct($options = [ ])
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public function __construct($options = [])
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{
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$this->options = $options;
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14
third_party/gameq/GameQ/Filters/Normalize.php
vendored
14
third_party/gameq/GameQ/Filters/Normalize.php
vendored
@ -64,7 +64,7 @@ class Normalize extends Base
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if (isset($result['players']) && count($result['players']) > 0) {
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// Iterate
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foreach ($result['players'] as $key => $player) {
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$result['players'][ $key ] = array_merge($player, $this->check('player', $player));
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$result['players'][$key] = array_merge($player, $this->check('player', $player));
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}
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} else {
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$result['players'] = [];
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@ -74,7 +74,7 @@ class Normalize extends Base
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if (isset($result['teams']) && count($result['teams']) > 0) {
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// Iterate
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foreach ($result['teams'] as $key => $team) {
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$result['teams'][ $key ] = array_merge($team, $this->check('team', $team));
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$result['teams'][$key] = array_merge($team, $this->check('team', $team));
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}
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} else {
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$result['teams'] = [];
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@ -104,8 +104,8 @@ class Normalize extends Base
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// Normalized return array
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$normalized = [];
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if (isset($this->normalize[ $section ]) && !empty($this->normalize[ $section ])) {
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foreach ($this->normalize[ $section ] as $property => $raw) {
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if (isset($this->normalize[$section]) && !empty($this->normalize[$section])) {
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foreach ($this->normalize[$section] as $property => $raw) {
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// Default the value for the new key as null
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$value = null;
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@ -113,18 +113,18 @@ class Normalize extends Base
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// Iterate over the raw property we want to use
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foreach ($raw as $check) {
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if (array_key_exists($check, $data)) {
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$value = $data[ $check ];
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$value = $data[$check];
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break;
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}
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}
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} else {
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// String
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if (array_key_exists($raw, $data)) {
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$value = $data[ $raw ];
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$value = $data[$raw];
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}
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}
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$normalized[ 'gq_' . $property ] = $value;
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$normalized['gq_' . $property] = $value;
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}
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}
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@ -51,7 +51,6 @@ class Stripcolors extends Base
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// Switch based on the base (not game) protocol
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switch ($server->protocol()->getProtocol()) {
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case 'quake2':
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case 'quake3':
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case 'doom3':
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6
third_party/gameq/GameQ/GameQ.php
vendored
6
third_party/gameq/GameQ/GameQ.php
vendored
@ -44,11 +44,6 @@ class GameQ
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* Constants
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*/
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/**
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* Current version
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*/
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const VERSION = '3.0.0-alpha2';
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/* Static Section */
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/**
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@ -389,7 +384,6 @@ class GameQ
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'server_id' => $server_id,
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'socket' => $socket,
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];
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} catch (QueryException $e) {
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// Check to see if we are in debug, if so bubble up the exception
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if ($this->debug) {
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183
third_party/gameq/GameQ/Protocols/Arma3.php
vendored
Normal file
183
third_party/gameq/GameQ/Protocols/Arma3.php
vendored
Normal file
@ -0,0 +1,183 @@
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<?php
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/**
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* This file is part of GameQ.
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*
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* GameQ is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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*
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* GameQ is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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namespace GameQ\Protocols;
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use GameQ\Buffer;
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use GameQ\Result;
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/**
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* Class Armed Assault 3
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*
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* Rules protocol reference: https://community.bistudio.com/wiki/Arma_3_ServerBrowserProtocol2
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*
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* @package GameQ\Protocols
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* @author Austin Bischoff <austin@codebeard.com>
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* @author Memphis017 <https://github.com/Memphis017>
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*/
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class Arma3 extends Source
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{
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/**
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* DLC ^2 constants
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*/
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const DLC_KARTS = 1,
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DLC_MARKSMEN = 2,
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DLC_HELICOPTERS = 4,
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DLC_APEX = 16;
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/**
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* Defines the names for the specific game DLCs
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*
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* @var array
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*/
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protected $dlcNames = [
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self::DLC_KARTS => 'Karts',
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self::DLC_MARKSMEN => 'Marksmen',
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self::DLC_HELICOPTERS => 'Helicopters',
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self::DLC_APEX => 'Apex',
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];
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/**
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* String name of this protocol class
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*
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* @type string
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*/
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protected $name = 'arma3';
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/**
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* Longer string name of this protocol class
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*
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* @type string
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*/
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protected $name_long = "Arma3";
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/**
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* Query port = client_port + 1
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*
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* @type int
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*/
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protected $port_diff = 1;
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/**
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* Process the rules since Arma3 changed their response for rules
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*
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* @param Buffer $buffer
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*
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* @return array
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* @throws \GameQ\Exception\Protocol
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*/
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protected function processRules(Buffer $buffer)
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{
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// Total number of packets, burn it
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$buffer->readInt16();
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// Will hold the data string
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$data = '';
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// Loop until we run out of strings
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while ($buffer->getLength()) {
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// Burn the delimiters (i.e. \x01\x04\x00)
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$buffer->readString();
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// Add the data to the string, we are reassembling it
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$data .= $buffer->readString();
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}
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// Restore escaped sequences
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$data = str_replace(["\x01\x01", "\x01\x02", "\x01\x03"], ["\x01", "\x00", "\xFF"], $data);
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// Make a new buffer with the reassembled data
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$responseBuffer = new Buffer($data);
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// Kill the old buffer, should be empty
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unset($buffer, $data);
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// Set the result to a new result instance
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$result = new Result();
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// Get results
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$result->add('rules_protocol_version', $responseBuffer->readInt8());
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$result->add('overflow', $responseBuffer->readInt8());
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$dlcBit = $responseBuffer->readInt8(); // Grab DLC bit and use it later
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$responseBuffer->skip(); // Reserved, burn it
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// Grab difficulty so we can man handle it...
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$difficulty = $responseBuffer->readInt8();
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// Process difficulty
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$result->add('3rd_person', $difficulty >> 7);
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$result->add('advanced_flight_mode', ($difficulty >> 6) & 1);
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$result->add('difficulty_ai', ($difficulty >> 3) & 3);
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$result->add('difficulty_level', $difficulty & 3);
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unset($difficulty);
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// Crosshair
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$result->add('crosshair', $responseBuffer->readInt8());
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// Next are the dlc bits so loop over the dlcBit so we can determine which DLC's are running
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for ($x = 1; $x <= $dlcBit; $x *= 2) {
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// Enabled, add it to the list
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if ($x & $dlcBit) {
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$result->addSub('dlcs', 'name', $this->dlcNames[$x]);
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$result->addSub('dlcs', 'hash', dechex($responseBuffer->readInt32()));
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}
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}
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// No longer needed
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unset($dlcBit);
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// Grab the mod count
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$modCount = $responseBuffer->readInt8();
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// Add mod count
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$result->add('mod_count', $modCount);
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// Loop the mod count and add them
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for ($x = 0; $x < $modCount; $x++) {
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// Add the mod to the list
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$result->addSub('mods', 'hash', dechex($responseBuffer->readInt32()));
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$result->addSub('mods', 'steam_id', hexdec($responseBuffer->readPascalString(0, true)));
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$result->addSub('mods', 'name', $responseBuffer->readPascalString(0, true));
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}
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unset($modCount, $x);
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// Burn the signatures count, we will just loop until we run out of strings
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$responseBuffer->read();
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// Make signatures array
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$signatures = [];
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// Loop until we run out of strings
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while ($responseBuffer->getLength()) {
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//$result->addSub('signatures', 0, $responseBuffer->readPascalString(0, true));
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$signatures[] = $responseBuffer->readPascalString(0, true);
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}
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// Add as a simple array
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$result->add('signatures', $signatures);
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// Add signatures count
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$result->add('signature_count', count($signatures));
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unset($responseBuffer, $signatures);
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return $result->fetch();
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}
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}
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@ -19,31 +19,14 @@
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namespace GameQ\Protocols;
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/**
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* Class Armed Assault 3
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* Armed assault 3 dummy Protocol Class
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*
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* @package GameQ\Protocols
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* @author Austin Bischoff <austin@codebeard.com>
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* Added for backward compatibility, please update to class arma3
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*
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* @deprecated v3.0.10
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* @package GameQ\Protocols
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* @author Austin Bischoff <austin@codebeard.com>
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*/
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class Armedassault3 extends Source
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class Armedassault3 extends Arma3
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{
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/**
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* String name of this protocol class
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*
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* @type string
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*/
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protected $name = 'armedassault3';
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/**
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* Longer string name of this protocol class
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*
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* @type string
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*/
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protected $name_long = "Armed Assault 3";
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/**
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* Query port = client_port + 1
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*
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* @type int
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*/
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protected $port_diff = 1;
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}
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88
third_party/gameq/GameQ/Protocols/Bf1942.php
vendored
Normal file
88
third_party/gameq/GameQ/Protocols/Bf1942.php
vendored
Normal file
@ -0,0 +1,88 @@
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<?php
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/**
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* This file is part of GameQ.
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*
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* GameQ is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
|
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* (at your option) any later version.
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*
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* GameQ is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
|
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*
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||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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namespace GameQ\Protocols;
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/**
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* Class Battlefield 1942
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*
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* @package GameQ\Protocols
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* @author Austin Bischoff <austin@codebeard.com>
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*/
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class Bf1942 extends Gamespy
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{
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/**
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* String name of this protocol class
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*
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* @type string
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*/
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protected $name = 'bf1942';
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/**
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* Longer string name of this protocol class
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*
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* @type string
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*/
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protected $name_long = "Battlefield 1942";
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/**
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* query_port = client_port + 8433
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* 23000 = 14567 + 8433
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*
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* @type int
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*/
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protected $port_diff = 8433;
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/**
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* The client join link
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*
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* @type string
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*/
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protected $join_link = "bf1942://%s:%d";
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/**
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* Normalize settings for this protocol
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*
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* @type array
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*/
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protected $normalize = [
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// General
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'general' => [
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// target => source
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'dedicated' => 'dedicated',
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'gametype' => 'gametype',
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'hostname' => 'hostname',
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'mapname' => 'mapname',
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'maxplayers' => 'maxplayers',
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'numplayers' => 'numplayers',
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'password' => 'password',
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],
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// Individual
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'player' => [
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'name' => 'playername',
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'kills' => 'kills',
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'deaths' => 'deaths',
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'ping' => 'ping',
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'score' => 'score',
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],
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'team' => [
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'name' => 'teamname',
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],
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];
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}
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71
third_party/gameq/GameQ/Protocols/Bf2.php
vendored
71
third_party/gameq/GameQ/Protocols/Bf2.php
vendored
@ -18,11 +18,8 @@
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namespace GameQ\Protocols;
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use GameQ\Protocol;
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use GameQ\Buffer;
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/**
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* Battlefield 2 Protocol Class
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* Class Battlefield 2
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*
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* @package GameQ\Protocols
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* @author Austin Bischoff <austin@codebeard.com>
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@ -30,15 +27,6 @@ use GameQ\Buffer;
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class Bf2 extends Gamespy3
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{
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/**
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* Array of packets we want to query.
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*
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* @type array
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*/
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protected $packets = [
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self::PACKET_ALL => "\xFE\xFD\x00\x10\x20\x30\x40\xFF\xFF\xFF\x01",
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];
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/**
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* String name of this protocol class
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*
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@ -52,4 +40,59 @@ class Bf2 extends Gamespy3
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* @type string
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*/
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protected $name_long = "Battlefield 2";
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}
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|
||||
/**
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* query_port = client_port + 8433
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* 29900 = 16567 + 13333
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*
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* @type int
|
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*/
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||||
protected $port_diff = 13333;
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/**
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* The client join link
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*
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* @type string
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*/
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protected $join_link = "bf2://%s:%d";
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/**
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* BF2 has a different query packet to send than "normal" Gamespy 3
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*
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* @var array
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*/
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protected $packets = [
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self::PACKET_ALL => "\xFE\xFD\x00\x10\x20\x30\x40\xFF\xFF\xFF\x01",
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];
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|
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/**
|
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* Normalize settings for this protocol
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*
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* @type array
|
||||
*/
|
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protected $normalize = [
|
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// General
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'general' => [
|
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// target => source
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'dedicated' => 'dedicated',
|
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'gametype' => 'gametype',
|
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'hostname' => 'hostname',
|
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'mapname' => 'mapname',
|
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'maxplayers' => 'maxplayers',
|
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'numplayers' => 'numplayers',
|
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'password' => 'password',
|
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],
|
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// Individual
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'player' => [
|
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'name' => 'player',
|
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'kills' => 'score',
|
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'deaths' => 'deaths',
|
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'ping' => 'ping',
|
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'score' => 'score',
|
||||
],
|
||||
'team' => [
|
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'name' => 'team',
|
||||
'score' => 'score',
|
||||
],
|
||||
];
|
||||
}
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||||
|
37
third_party/gameq/GameQ/Protocols/Bf3.php
vendored
37
third_party/gameq/GameQ/Protocols/Bf3.php
vendored
@ -111,6 +111,7 @@ class Bf3 extends Protocol
|
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// target => source
|
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'dedicated' => 'dedicated',
|
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'hostname' => 'hostname',
|
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'mapname' => 'map',
|
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'maxplayers' => 'max_players',
|
||||
'numplayers' => 'num_players',
|
||||
'password' => 'password',
|
||||
@ -118,7 +119,7 @@ class Bf3 extends Protocol
|
||||
'player' => [
|
||||
'name' => 'name',
|
||||
'score' => 'score',
|
||||
'ping' => 'ping',
|
||||
'ping' => 'ping',
|
||||
],
|
||||
'team' => [
|
||||
'score' => 'tickets',
|
||||
@ -135,10 +136,10 @@ class Bf3 extends Protocol
|
||||
{
|
||||
|
||||
// Holds the results sent back
|
||||
$results = [ ];
|
||||
$results = [];
|
||||
|
||||
// Holds the processed packets after having been reassembled
|
||||
$processed = [ ];
|
||||
$processed = [];
|
||||
|
||||
// Start up the index for the processed
|
||||
$sequence_id_last = 0;
|
||||
@ -182,7 +183,7 @@ class Bf3 extends Protocol
|
||||
// Now we need to call the proper method
|
||||
$results = array_merge(
|
||||
$results,
|
||||
call_user_func_array([ $this, $this->responses[$sequence_id] ], [ $buffer ])
|
||||
call_user_func_array([$this, $this->responses[$sequence_id]], [$buffer])
|
||||
);
|
||||
}
|
||||
|
||||
@ -203,7 +204,7 @@ class Bf3 extends Protocol
|
||||
protected function decode(Buffer $buffer)
|
||||
{
|
||||
|
||||
$items = [ ];
|
||||
$items = [];
|
||||
|
||||
// Get the number of words in this buffer
|
||||
$itemCount = $buffer->readInt32();
|
||||
@ -241,13 +242,13 @@ class Bf3 extends Protocol
|
||||
|
||||
// These are the same no matter what mode the server is in
|
||||
$result->add('hostname', $items[1]);
|
||||
$result->add('num_players', (int) $items[2]);
|
||||
$result->add('max_players', (int) $items[3]);
|
||||
$result->add('num_players', (int)$items[2]);
|
||||
$result->add('max_players', (int)$items[3]);
|
||||
$result->add('gametype', $items[4]);
|
||||
$result->add('map', $items[5]);
|
||||
$result->add('roundsplayed', (int) $items[6]);
|
||||
$result->add('roundstotal', (int) $items[7]);
|
||||
$result->add('num_teams', (int) $items[8]);
|
||||
$result->add('roundsplayed', (int)$items[6]);
|
||||
$result->add('roundstotal', (int)$items[7]);
|
||||
$result->add('num_teams', (int)$items[8]);
|
||||
|
||||
// Set the current index
|
||||
$index_current = 9;
|
||||
@ -264,22 +265,22 @@ class Bf3 extends Protocol
|
||||
}
|
||||
|
||||
// Get and set the rest of the data points.
|
||||
$result->add('targetscore', (int) $items[$index_current]);
|
||||
$result->add('targetscore', (int)$items[$index_current]);
|
||||
$result->add('online', 1); // Forced true, it seems $words[$index_current + 1] is always empty
|
||||
$result->add('ranked', (int) $items[$index_current + 2]);
|
||||
$result->add('punkbuster', (int) $items[$index_current + 3]);
|
||||
$result->add('password', (int) $items[$index_current + 4]);
|
||||
$result->add('uptime', (int) $items[$index_current + 5]);
|
||||
$result->add('roundtime', (int) $items[$index_current + 6]);
|
||||
$result->add('ranked', (int)$items[$index_current + 2]);
|
||||
$result->add('punkbuster', (int)$items[$index_current + 3]);
|
||||
$result->add('password', (int)$items[$index_current + 4]);
|
||||
$result->add('uptime', (int)$items[$index_current + 5]);
|
||||
$result->add('roundtime', (int)$items[$index_current + 6]);
|
||||
// Added in R9
|
||||
$result->add('ip_port', $items[$index_current + 7]);
|
||||
$result->add('punkbuster_version', $items[$index_current + 8]);
|
||||
$result->add('join_queue', (int) $items[$index_current + 9]);
|
||||
$result->add('join_queue', (int)$items[$index_current + 9]);
|
||||
$result->add('region', $items[$index_current + 10]);
|
||||
$result->add('pingsite', $items[$index_current + 11]);
|
||||
$result->add('country', $items[$index_current + 12]);
|
||||
// Added in R29, No docs as of yet
|
||||
$result->add('quickmatch', (int) $items[$index_current + 13]); // Guessed from research
|
||||
$result->add('quickmatch', (int)$items[$index_current + 13]); // Guessed from research
|
||||
|
||||
unset($items, $index_current, $teamCount, $buffer);
|
||||
|
||||
|
326
third_party/gameq/GameQ/Protocols/Bfbc2.php
vendored
Normal file
326
third_party/gameq/GameQ/Protocols/Bfbc2.php
vendored
Normal file
@ -0,0 +1,326 @@
|
||||
<?php
|
||||
/**
|
||||
* This file is part of GameQ.
|
||||
*
|
||||
* GameQ is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation; either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* GameQ is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
namespace GameQ\Protocols;
|
||||
|
||||
use GameQ\Protocol;
|
||||
use GameQ\Buffer;
|
||||
use GameQ\Result;
|
||||
use GameQ\Exception\Protocol as Exception;
|
||||
|
||||
/**
|
||||
* Battlefield Bad Company 2 Protocol Class
|
||||
*
|
||||
* NOTE: There are no qualifiers to the response packets sent back from the server as to which response packet
|
||||
* belongs to which query request. For now this class assumes the responses are in the same order as the order in
|
||||
* which the packets were sent to the server. If this assumption turns out to be wrong there is easy way to tell which
|
||||
* response belongs to which query. Hopefully this assumption will hold true as it has in my testing.
|
||||
*
|
||||
* @package GameQ\Protocols
|
||||
* @author Austin Bischoff <austin@codebeard.com>
|
||||
*/
|
||||
class Bfbc2 extends Protocol
|
||||
{
|
||||
|
||||
/**
|
||||
* Array of packets we want to query.
|
||||
*
|
||||
* @type array
|
||||
*/
|
||||
protected $packets = [
|
||||
self::PACKET_VERSION => "\x00\x00\x00\x00\x18\x00\x00\x00\x01\x00\x00\x00\x07\x00\x00\x00version\x00",
|
||||
self::PACKET_STATUS => "\x00\x00\x00\x00\x1b\x00\x00\x00\x01\x00\x00\x00\x0a\x00\x00\x00serverInfo\x00",
|
||||
self::PACKET_PLAYERS => "\x00\x00\x00\x00\x24\x00\x00\x00\x02\x00\x00\x00\x0b\x00\x00\x00listPlayers\x00\x03\x00\x00\x00\x61ll\x00",
|
||||
];
|
||||
|
||||
/**
|
||||
* Use the response flag to figure out what method to run
|
||||
*
|
||||
* @type array
|
||||
*/
|
||||
protected $responses = [
|
||||
"processVersion",
|
||||
"processDetails",
|
||||
"processPlayers",
|
||||
];
|
||||
|
||||
/**
|
||||
* The transport mode for this protocol is TCP
|
||||
*
|
||||
* @type string
|
||||
*/
|
||||
protected $transport = self::TRANSPORT_TCP;
|
||||
|
||||
/**
|
||||
* The query protocol used to make the call
|
||||
*
|
||||
* @type string
|
||||
*/
|
||||
protected $protocol = 'bfbc2';
|
||||
|
||||
/**
|
||||
* String name of this protocol class
|
||||
*
|
||||
* @type string
|
||||
*/
|
||||
protected $name = 'bfbc2';
|
||||
|
||||
/**
|
||||
* Longer string name of this protocol class
|
||||
*
|
||||
* @type string
|
||||
*/
|
||||
protected $name_long = "Battlefield Bad Company 2";
|
||||
|
||||
/**
|
||||
* The client join link
|
||||
*
|
||||
* @type string
|
||||
*/
|
||||
protected $join_link = null;
|
||||
|
||||
/**
|
||||
* query_port = client_port + 29321
|
||||
* 48888 = 19567 + 29321
|
||||
*
|
||||
* @type int
|
||||
*/
|
||||
protected $port_diff = 29321;
|
||||
|
||||
/**
|
||||
* Normalize settings for this protocol
|
||||
*
|
||||
* @type array
|
||||
*/
|
||||
protected $normalize = [
|
||||
// General
|
||||
'general' => [
|
||||
// target => source
|
||||
'dedicated' => 'dedicated',
|
||||
'hostname' => 'hostname',
|
||||
'mapname' => 'map',
|
||||
'maxplayers' => 'max_players',
|
||||
'numplayers' => 'num_players',
|
||||
'password' => 'password',
|
||||
],
|
||||
'player' => [
|
||||
'name' => 'name',
|
||||
'score' => 'score',
|
||||
'ping' => 'ping',
|
||||
],
|
||||
'team' => [
|
||||
'score' => 'tickets',
|
||||
],
|
||||
];
|
||||
|
||||
/**
|
||||
* Process the response for the StarMade server
|
||||
*
|
||||
* @return array
|
||||
* @throws \GameQ\Exception\Protocol
|
||||
*/
|
||||
public function processResponse()
|
||||
{
|
||||
|
||||
//print_r($this->packets_response);
|
||||
|
||||
// Holds the results sent back
|
||||
$results = [];
|
||||
|
||||
// Iterate over the response packets
|
||||
// @todo: This protocol has no packet ordering, ids or anyway to identify which packet coming back belongs to which initial call.
|
||||
foreach ($this->packets_response as $i => $packet) {
|
||||
// Create a new buffer
|
||||
$buffer = new Buffer($packet);
|
||||
|
||||
// Burn first 4 bytes, same across all packets
|
||||
$buffer->skip(4);
|
||||
|
||||
// Get the packet length
|
||||
$packetLength = $buffer->getLength();
|
||||
|
||||
// Check to make sure the expected length matches the real length
|
||||
// Subtract 4 for the header burn
|
||||
if ($packetLength != ($buffer->readInt32() - 4)) {
|
||||
throw new Exception(__METHOD__ . " packet length does not match expected length!");
|
||||
}
|
||||
|
||||
// We assume the packets are coming back in the same order as sent, this maybe incorrect...
|
||||
$results = array_merge(
|
||||
$results,
|
||||
call_user_func_array([$this, $this->responses[$i]], [$buffer])
|
||||
);
|
||||
}
|
||||
|
||||
unset($buffer, $packetLength);
|
||||
|
||||
return $results;
|
||||
}
|
||||
|
||||
/*
|
||||
* Internal Methods
|
||||
*/
|
||||
|
||||
/**
|
||||
* Decode the buffer into a usable format
|
||||
*
|
||||
* @param \GameQ\Buffer $buffer
|
||||
*
|
||||
* @return array
|
||||
*/
|
||||
protected function decode(Buffer $buffer)
|
||||
{
|
||||
|
||||
$items = [];
|
||||
|
||||
// Get the number of words in this buffer
|
||||
$itemCount = $buffer->readInt32();
|
||||
|
||||
// Loop over the number of items
|
||||
for ($i = 0; $i < $itemCount; $i++) {
|
||||
// Length of the string
|
||||
$buffer->readInt32();
|
||||
|
||||
// Just read the string
|
||||
$items[$i] = $buffer->readString();
|
||||
}
|
||||
|
||||
return $items;
|
||||
}
|
||||
|
||||
/**
|
||||
* Process the server details
|
||||
*
|
||||
* @param \GameQ\Buffer $buffer
|
||||
*
|
||||
* @return array
|
||||
*/
|
||||
protected function processDetails(Buffer $buffer)
|
||||
{
|
||||
|
||||
// Decode into items
|
||||
$items = $this->decode($buffer);
|
||||
|
||||
// Set the result to a new result instance
|
||||
$result = new Result();
|
||||
|
||||
// Server is always dedicated
|
||||
$result->add('dedicated', 1);
|
||||
|
||||
// These are the same no matter what mode the server is in
|
||||
$result->add('hostname', $items[1]);
|
||||
$result->add('num_players', (int)$items[2]);
|
||||
$result->add('max_players', (int)$items[3]);
|
||||
$result->add('gametype', $items[4]);
|
||||
$result->add('map', $items[5]);
|
||||
$result->add('roundsplayed', (int)$items[6]);
|
||||
$result->add('roundstotal', (int)$items[7]);
|
||||
$result->add('num_teams', (int)$items[8]);
|
||||
|
||||
// Set the current index
|
||||
$index_current = 9;
|
||||
|
||||
// Pull the team count
|
||||
$teamCount = $result->get('num_teams');
|
||||
|
||||
// Loop for the number of teams found, increment along the way
|
||||
for ($id = 1; $id <= $teamCount; $id++, $index_current++) {
|
||||
// Shows the tickets
|
||||
$result->addTeam('tickets', $items[$index_current]);
|
||||
// We add an id so we know which team this is
|
||||
$result->addTeam('id', $id);
|
||||
}
|
||||
|
||||
// Get and set the rest of the data points.
|
||||
$result->add('targetscore', (int)$items[$index_current]);
|
||||
$result->add('online', 1); // Forced true, shows accepting players
|
||||
$result->add('ranked', (($items[$index_current + 2] == 'true') ? 1 : 0));
|
||||
$result->add('punkbuster', (($items[$index_current + 3] == 'true') ? 1 : 0));
|
||||
$result->add('password', (($items[$index_current + 4] == 'true') ? 1 : 0));
|
||||
$result->add('uptime', (int)$items[$index_current + 5]);
|
||||
$result->add('roundtime', (int)$items[$index_current + 6]);
|
||||
$result->add('mod', $items[$index_current + 7]);
|
||||
|
||||
$result->add('ip_port', $items[$index_current + 9]);
|
||||
$result->add('punkbuster_version', $items[$index_current + 10]);
|
||||
$result->add('join_queue', (($items[$index_current + 11] == 'true') ? 1 : 0));
|
||||
$result->add('region', $items[$index_current + 12]);
|
||||
|
||||
unset($items, $index_current, $teamCount, $buffer);
|
||||
|
||||
return $result->fetch();
|
||||
}
|
||||
|
||||
/**
|
||||
* Process the server version
|
||||
*
|
||||
* @param \GameQ\Buffer $buffer
|
||||
*
|
||||
* @return array
|
||||
*/
|
||||
protected function processVersion(Buffer $buffer)
|
||||
{
|
||||
// Decode into items
|
||||
$items = $this->decode($buffer);
|
||||
|
||||
// Set the result to a new result instance
|
||||
$result = new Result();
|
||||
|
||||
$result->add('version', $items[2]);
|
||||
|
||||
unset($buffer, $items);
|
||||
|
||||
return $result->fetch();
|
||||
}
|
||||
|
||||
/**
|
||||
* Process the players
|
||||
*
|
||||
* @param \GameQ\Buffer $buffer
|
||||
*
|
||||
* @return array
|
||||
*/
|
||||
protected function processPlayers(Buffer $buffer)
|
||||
{
|
||||
|
||||
// Decode into items
|
||||
$items = $this->decode($buffer);
|
||||
|
||||
// Set the result to a new result instance
|
||||
$result = new Result();
|
||||
|
||||
// Number of data points per player
|
||||
$numTags = $items[1];
|
||||
|
||||
// Grab the tags for each player
|
||||
$tags = array_slice($items, 2, $numTags);
|
||||
|
||||
// Get the player count
|
||||
$playerCount = $items[$numTags + 2];
|
||||
|
||||
// Iterate over the index until we run out of players
|
||||
for ($i = 0, $x = $numTags + 3; $i < $playerCount; $i++, $x += $numTags) {
|
||||
// Loop over the player tags and extract the info for that tag
|
||||
foreach ($tags as $index => $tag) {
|
||||
$result->addPlayer($tag, $items[($x + $index)]);
|
||||
}
|
||||
}
|
||||
|
||||
return $result->fetch();
|
||||
}
|
||||
}
|
50
third_party/gameq/GameQ/Protocols/Codmw3.php
vendored
Normal file
50
third_party/gameq/GameQ/Protocols/Codmw3.php
vendored
Normal file
@ -0,0 +1,50 @@
|
||||
<?php
|
||||
/**
|
||||
* This file is part of GameQ.
|
||||
*
|
||||
* GameQ is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation; either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* GameQ is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
namespace GameQ\Protocols;
|
||||
|
||||
/**
|
||||
* Class Codmw3
|
||||
*
|
||||
* @package GameQ\Protocols
|
||||
* @author Austin Bischoff <austin@codebeard.com>
|
||||
*/
|
||||
class Codmw3 extends Source
|
||||
{
|
||||
|
||||
/**
|
||||
* String name of this protocol class
|
||||
*
|
||||
* @type string
|
||||
*/
|
||||
protected $name = 'codmw3';
|
||||
|
||||
/**
|
||||
* Longer string name of this protocol class
|
||||
*
|
||||
* @type string
|
||||
*/
|
||||
protected $name_long = "Call of Duty: Modern Warfare 3";
|
||||
|
||||
/**
|
||||
* query_port = client_port + 2
|
||||
*
|
||||
* @type int
|
||||
*/
|
||||
protected $port_diff = 2;
|
||||
}
|
2
third_party/gameq/GameQ/Protocols/Cs16.php
vendored
2
third_party/gameq/GameQ/Protocols/Cs16.php
vendored
@ -51,7 +51,7 @@ class Cs16 extends Source
|
||||
* @return string
|
||||
* @throws \GameQ\Exception\Protocol
|
||||
*/
|
||||
protected function processPackets($packet_id, array $packets = [ ])
|
||||
protected function processPackets($packet_id, array $packets = [])
|
||||
{
|
||||
|
||||
// The response is gold source if the packets are split
|
||||
|
43
third_party/gameq/GameQ/Protocols/Ffe.php
vendored
Normal file
43
third_party/gameq/GameQ/Protocols/Ffe.php
vendored
Normal file
@ -0,0 +1,43 @@
|
||||
<?php
|
||||
/**
|
||||
* This file is part of GameQ.
|
||||
*
|
||||
* GameQ is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation; either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* GameQ is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
namespace GameQ\Protocols;
|
||||
|
||||
/**
|
||||
* Class Ffe - Fortress Forever
|
||||
*
|
||||
* @package GameQ\Protocols
|
||||
* @author Austin Bischoff <austin@codebeard.com>
|
||||
*/
|
||||
class Ffe extends Source
|
||||
{
|
||||
|
||||
/**
|
||||
* String name of this protocol class
|
||||
*
|
||||
* @type string
|
||||
*/
|
||||
protected $name = 'ffe';
|
||||
|
||||
/**
|
||||
* Longer string name of this protocol class
|
||||
*
|
||||
* @type string
|
||||
*/
|
||||
protected $name_long = "Fortress Forever";
|
||||
}
|
243
third_party/gameq/GameQ/Protocols/Ffow.php
vendored
Normal file
243
third_party/gameq/GameQ/Protocols/Ffow.php
vendored
Normal file
@ -0,0 +1,243 @@
|
||||
<?php
|
||||
|
||||
|
||||
namespace GameQ\Protocols;
|
||||
|
||||
use GameQ\Protocol;
|
||||
use GameQ\Buffer;
|
||||
use GameQ\Result;
|
||||
use GameQ\Exception\Protocol as Exception;
|
||||
|
||||
/**
|
||||
* Frontlines Fuel of War Protocol Class
|
||||
*
|
||||
* Handles processing ffow servers
|
||||
*
|
||||
* Class is incomplete due to lack of players to test against.
|
||||
* http://wiki.hlsw.net/index.php/FFOW_Protocol
|
||||
*
|
||||
* @package GameQ\Protocols
|
||||
*/
|
||||
class Ffow extends Protocol
|
||||
{
|
||||
/**
|
||||
* Array of packets we want to look up.
|
||||
* Each key should correspond to a defined method in this or a parent class
|
||||
*
|
||||
* @type array
|
||||
*/
|
||||
protected $packets = [
|
||||
self::PACKET_CHALLENGE => "\xFF\xFF\xFF\xFF\x57",
|
||||
self::PACKET_RULES => "\xFF\xFF\xFF\xFF\x56%s",
|
||||
self::PACKET_PLAYERS => "\xFF\xFF\xFF\xFF\x55%s",
|
||||
self::PACKET_INFO => "\xFF\xFF\xFF\xFF\x46\x4C\x53\x51",
|
||||
];
|
||||
|
||||
/**
|
||||
* Use the response flag to figure out what method to run
|
||||
*
|
||||
* @type array
|
||||
*/
|
||||
protected $responses = [
|
||||
"\xFF\xFF\xFF\xFF\x49\x02" => 'processInfo', // I
|
||||
"\xFF\xFF\xFF\xFF\x45\x00" => 'processRules', // E
|
||||
"\xFF\xFF\xFF\xFF\x44\x00" => 'processPlayers', // D
|
||||
];
|
||||
|
||||
/**
|
||||
* The query protocol used to make the call
|
||||
*
|
||||
* @type string
|
||||
*/
|
||||
protected $protocol = 'ffow';
|
||||
|
||||
/**
|
||||
* String name of this protocol class
|
||||
*
|
||||
* @type string
|
||||
*/
|
||||
protected $name = 'ffow';
|
||||
|
||||
/**
|
||||
* Longer string name of this protocol class
|
||||
*
|
||||
* @type string
|
||||
*/
|
||||
protected $name_long = "Frontlines Fuel of War";
|
||||
|
||||
/**
|
||||
* The client join link
|
||||
*
|
||||
* @type string
|
||||
*/
|
||||
protected $join_link = null;
|
||||
|
||||
/**
|
||||
* query_port = client_port + 2
|
||||
*
|
||||
* @type int
|
||||
*/
|
||||
protected $port_diff = 2;
|
||||
|
||||
/**
|
||||
* Normalize settings for this protocol
|
||||
*
|
||||
* @type array
|
||||
*/
|
||||
protected $normalize = [
|
||||
// General
|
||||
'general' => [
|
||||
// target => source
|
||||
'gametype' => 'gamemode',
|
||||
'hostname' => 'servername',
|
||||
'mapname' => 'mapname',
|
||||
'maxplayers' => 'max_players',
|
||||
'mod' => 'modname',
|
||||
'numplayers' => 'num_players',
|
||||
'password' => 'password',
|
||||
],
|
||||
// Individual
|
||||
'player' => [
|
||||
'name' => 'name',
|
||||
'ping' => 'ping',
|
||||
'score' => 'frags',
|
||||
],
|
||||
];
|
||||
|
||||
/**
|
||||
* Parse the challenge response and apply it to all the packet types
|
||||
*
|
||||
* @param \GameQ\Buffer $challenge_buffer
|
||||
*
|
||||
* @return bool
|
||||
* @throws \GameQ\Exception\Protocol
|
||||
*/
|
||||
public function challengeParseAndApply(Buffer $challenge_buffer)
|
||||
{
|
||||
// Burn padding
|
||||
$challenge_buffer->skip(5);
|
||||
|
||||
// Apply the challenge and return
|
||||
return $this->challengeApply($challenge_buffer->read(4));
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle response from the server
|
||||
*
|
||||
* @return mixed
|
||||
* @throws Exception
|
||||
*/
|
||||
public function processResponse()
|
||||
{
|
||||
// Init results
|
||||
$results = [];
|
||||
|
||||
foreach ($this->packets_response as $response) {
|
||||
$buffer = new Buffer($response);
|
||||
|
||||
// Figure out what packet response this is for
|
||||
$response_type = $buffer->read(6);
|
||||
|
||||
// Figure out which packet response this is
|
||||
if (!array_key_exists($response_type, $this->responses)) {
|
||||
throw new Exception(__METHOD__ . " response type '" . bin2hex($response_type) . "' is not valid");
|
||||
}
|
||||
|
||||
// Now we need to call the proper method
|
||||
$results = array_merge(
|
||||
$results,
|
||||
call_user_func_array([$this, $this->responses[$response_type]], [$buffer])
|
||||
);
|
||||
|
||||
unset($buffer);
|
||||
}
|
||||
|
||||
return $results;
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle processing the server information
|
||||
*
|
||||
* @param Buffer $buffer
|
||||
*
|
||||
* @return array
|
||||
*/
|
||||
protected function processInfo(Buffer $buffer)
|
||||
{
|
||||
// Set the result to a new result instance
|
||||
$result = new Result();
|
||||
|
||||
$result->add('servername', $buffer->readString());
|
||||
$result->add('mapname', $buffer->readString());
|
||||
$result->add('modname', $buffer->readString());
|
||||
$result->add('gamemode', $buffer->readString());
|
||||
$result->add('description', $buffer->readString());
|
||||
$result->add('version', $buffer->readString());
|
||||
$result->add('port', $buffer->readInt16());
|
||||
$result->add('num_players', $buffer->readInt8());
|
||||
$result->add('max_players', $buffer->readInt8());
|
||||
$result->add('dedicated', $buffer->readInt8());
|
||||
$result->add('os', $buffer->readInt8());
|
||||
$result->add('password', $buffer->readInt8());
|
||||
$result->add('anticheat', $buffer->readInt8());
|
||||
$result->add('average_fps', $buffer->readInt8());
|
||||
$result->add('round', $buffer->readInt8());
|
||||
$result->add('max_rounds', $buffer->readInt8());
|
||||
$result->add('time_left', $buffer->readInt16());
|
||||
|
||||
unset($buffer);
|
||||
|
||||
return $result->fetch();
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle processing the server rules
|
||||
*
|
||||
* @param Buffer $buffer
|
||||
*
|
||||
* @return array
|
||||
*/
|
||||
protected function processRules(Buffer $buffer)
|
||||
{
|
||||
// Set the result to a new result instance
|
||||
$result = new Result();
|
||||
|
||||
// Burn extra header
|
||||
$buffer->skip(1);
|
||||
|
||||
// Read rules until we run out of buffer
|
||||
while ($buffer->getLength()) {
|
||||
$key = $buffer->readString();
|
||||
// Check for map
|
||||
if (strstr($key, "Map:")) {
|
||||
$result->addSub("maplist", "name", $buffer->readString());
|
||||
} else // Regular rule
|
||||
{
|
||||
$result->add($key, $buffer->readString());
|
||||
}
|
||||
}
|
||||
|
||||
unset($buffer);
|
||||
|
||||
return $result->fetch();
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle processing of player data
|
||||
*
|
||||
* @todo: Build this out when there is a server with players to test against
|
||||
*
|
||||
* @param Buffer $buffer
|
||||
*
|
||||
* @return array
|
||||
*/
|
||||
protected function processPlayers(Buffer $buffer)
|
||||
{
|
||||
// Set the result to a new result instance
|
||||
$result = new Result();
|
||||
|
||||
unset($buffer);
|
||||
|
||||
return $result->fetch();
|
||||
}
|
||||
}
|
14
third_party/gameq/GameQ/Protocols/Gamespy3.php
vendored
14
third_party/gameq/GameQ/Protocols/Gamespy3.php
vendored
@ -107,7 +107,7 @@ class Gamespy3 extends Protocol
|
||||
{
|
||||
|
||||
// Holds the processed packets
|
||||
$processed = [ ];
|
||||
$processed = [];
|
||||
|
||||
// Iterate over the packets
|
||||
foreach ($this->packets_response as $response) {
|
||||
@ -141,8 +141,14 @@ class Gamespy3 extends Protocol
|
||||
// Offload cleaning up the packets if they happen to be split
|
||||
$packets = $this->cleanPackets(array_values($processed));
|
||||
|
||||
/*
|
||||
* Fix: when server name contains string "\u0000" - query fails. "\u0000" also separates properties from
|
||||
* server, so we are replacing double "\u0000" in server response.
|
||||
*/
|
||||
$packets = preg_replace("/(\\x00){2,}gametype/", "\x00gametype", implode('', $packets));
|
||||
|
||||
// Create a new buffer
|
||||
$buffer = new Buffer(implode('', $packets), Buffer::NUMBER_TYPE_BIGENDIAN);
|
||||
$buffer = new Buffer($packets, Buffer::NUMBER_TYPE_BIGENDIAN);
|
||||
|
||||
// Create a new result
|
||||
$result = new Result();
|
||||
@ -169,7 +175,7 @@ class Gamespy3 extends Protocol
|
||||
*
|
||||
* @return array
|
||||
*/
|
||||
protected function cleanPackets(array $packets = [ ])
|
||||
protected function cleanPackets(array $packets = [])
|
||||
{
|
||||
|
||||
// Get the number of packets
|
||||
@ -289,7 +295,7 @@ class Gamespy3 extends Protocol
|
||||
// Set the item group
|
||||
$item_group = 'teams';
|
||||
// Set the item type, rip off any trailing stuff and bad chars
|
||||
$item_type = rtrim(str_replace([ "\x00", "\x02" ], '', $item), '_t');
|
||||
$item_type = rtrim(str_replace(["\x00", "\x02"], '', $item), '_t');
|
||||
} else {
|
||||
// We can assume it is data belonging to a previously defined item
|
||||
|
||||
|
67
third_party/gameq/GameQ/Protocols/Http.php
vendored
Normal file
67
third_party/gameq/GameQ/Protocols/Http.php
vendored
Normal file
@ -0,0 +1,67 @@
|
||||
<?php
|
||||
/**
|
||||
* This file is part of GameQ.
|
||||
*
|
||||
* GameQ is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation; either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* GameQ is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
namespace GameQ\Protocols;
|
||||
|
||||
use GameQ\Protocol;
|
||||
|
||||
/**
|
||||
* Class Http
|
||||
*
|
||||
* Generic HTTP protocol class. Useful for making http based requests
|
||||
*
|
||||
* @package GameQ\Protocols
|
||||
* @author Austin Bischoff <austin@codebeard.com>
|
||||
*/
|
||||
abstract class Http extends Protocol
|
||||
{
|
||||
/**
|
||||
* The query protocol used to make the call
|
||||
*
|
||||
* @type string
|
||||
*/
|
||||
protected $protocol = 'http';
|
||||
|
||||
/**
|
||||
* String name of this protocol class
|
||||
*
|
||||
* @type string
|
||||
*/
|
||||
protected $name = 'http';
|
||||
|
||||
/**
|
||||
* Longer string name of this protocol class
|
||||
*
|
||||
* @type string
|
||||
*/
|
||||
protected $name_long = "Generic HTTP protocol";
|
||||
|
||||
/**
|
||||
* Http protocol is TCP
|
||||
*
|
||||
* @var string
|
||||
*/
|
||||
protected $transport = self::TRANSPORT_TCP;
|
||||
|
||||
/**
|
||||
* The client join link
|
||||
*
|
||||
* @type string
|
||||
*/
|
||||
protected $join_link = null;
|
||||
}
|
6
third_party/gameq/GameQ/Protocols/Mumble.php
vendored
6
third_party/gameq/GameQ/Protocols/Mumble.php
vendored
@ -108,7 +108,7 @@ class Mumble extends Protocol
|
||||
],
|
||||
// Team
|
||||
'team' => [
|
||||
'name' => 'name',
|
||||
'name' => 'name',
|
||||
],
|
||||
];
|
||||
|
||||
@ -135,7 +135,7 @@ class Mumble extends Protocol
|
||||
// Let's iterate over the response items, there are a lot
|
||||
foreach ($data as $key => $value) {
|
||||
// Ignore root for now, that is where all of the channel/player info is housed
|
||||
if (in_array($key, [ 'root' ])) {
|
||||
if (in_array($key, ['root'])) {
|
||||
continue;
|
||||
}
|
||||
|
||||
@ -170,7 +170,7 @@ class Mumble extends Protocol
|
||||
// Let's add all of the channel information
|
||||
foreach ($data as $key => $value) {
|
||||
// We will handle these later
|
||||
if (in_array($key, [ 'channels', 'users' ])) {
|
||||
if (in_array($key, ['channels', 'users'])) {
|
||||
// skip
|
||||
continue;
|
||||
}
|
||||
|
45
third_party/gameq/GameQ/Protocols/Projectrealitybf2.php
vendored
Normal file
45
third_party/gameq/GameQ/Protocols/Projectrealitybf2.php
vendored
Normal file
@ -0,0 +1,45 @@
|
||||
<?php
|
||||
/**
|
||||
* This file is part of GameQ.
|
||||
*
|
||||
* GameQ is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation; either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* GameQ is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
namespace GameQ\Protocols;
|
||||
|
||||
/**
|
||||
* Class Projectrealitybf2
|
||||
*
|
||||
* Based off of BF2
|
||||
*
|
||||
* @package GameQ\Protocols
|
||||
* @author Austin Bischoff <austin@codebeard.com>
|
||||
*/
|
||||
class Projectrealitybf2 extends Bf2
|
||||
{
|
||||
|
||||
/**
|
||||
* String name of this protocol class
|
||||
*
|
||||
* @type string
|
||||
*/
|
||||
protected $name = 'projectrealitybf2';
|
||||
|
||||
/**
|
||||
* Longer string name of this protocol class
|
||||
*
|
||||
* @type string
|
||||
*/
|
||||
protected $name_long = "Project Reality: Battlefield 2";
|
||||
}
|
219
third_party/gameq/GameQ/Protocols/Quake2.php
vendored
Normal file
219
third_party/gameq/GameQ/Protocols/Quake2.php
vendored
Normal file
@ -0,0 +1,219 @@
|
||||
<?php
|
||||
|
||||
|
||||
namespace GameQ\Protocols;
|
||||
|
||||
use GameQ\Protocol;
|
||||
use GameQ\Buffer;
|
||||
use GameQ\Result;
|
||||
use GameQ\Exception\Protocol as Exception;
|
||||
|
||||
/**
|
||||
* Quake2 Protocol Class
|
||||
*
|
||||
* Handles processing Quake 3 servers
|
||||
*
|
||||
* @package GameQ\Protocols
|
||||
*/
|
||||
class Quake2 extends Protocol
|
||||
{
|
||||
/**
|
||||
* Array of packets we want to look up.
|
||||
* Each key should correspond to a defined method in this or a parent class
|
||||
*
|
||||
* @type array
|
||||
*/
|
||||
protected $packets = [
|
||||
self::PACKET_STATUS => "\xFF\xFF\xFF\xFFstatus\x00",
|
||||
];
|
||||
|
||||
/**
|
||||
* Use the response flag to figure out what method to run
|
||||
*
|
||||
* @type array
|
||||
*/
|
||||
protected $responses = [
|
||||
"\xFF\xFF\xFF\xFF\x70\x72\x69\x6e\x74" => 'processStatus',
|
||||
];
|
||||
|
||||
/**
|
||||
* The query protocol used to make the call
|
||||
*
|
||||
* @type string
|
||||
*/
|
||||
protected $protocol = 'quake2';
|
||||
|
||||
/**
|
||||
* String name of this protocol class
|
||||
*
|
||||
* @type string
|
||||
*/
|
||||
protected $name = 'quake2';
|
||||
|
||||
/**
|
||||
* Longer string name of this protocol class
|
||||
*
|
||||
* @type string
|
||||
*/
|
||||
protected $name_long = "Quake 2 Server";
|
||||
|
||||
/**
|
||||
* The client join link
|
||||
*
|
||||
* @type string
|
||||
*/
|
||||
protected $join_link = null;
|
||||
|
||||
/**
|
||||
* Normalize settings for this protocol
|
||||
*
|
||||
* @type array
|
||||
*/
|
||||
protected $normalize = [
|
||||
// General
|
||||
'general' => [
|
||||
// target => source
|
||||
'gametype' => 'gamename',
|
||||
'hostname' => 'hostname',
|
||||
'mapname' => 'mapname',
|
||||
'maxplayers' => 'maxclients',
|
||||
'mod' => 'g_gametype',
|
||||
'numplayers' => 'clients',
|
||||
'password' => 'password',
|
||||
],
|
||||
// Individual
|
||||
'player' => [
|
||||
'name' => 'name',
|
||||
'ping' => 'ping',
|
||||
'score' => 'frags',
|
||||
],
|
||||
];
|
||||
|
||||
/**
|
||||
* Handle response from the server
|
||||
*
|
||||
* @return mixed
|
||||
* @throws Exception
|
||||
*/
|
||||
public function processResponse()
|
||||
{
|
||||
// Make a buffer
|
||||
$buffer = new Buffer(implode('', $this->packets_response));
|
||||
|
||||
// Grab the header
|
||||
$header = $buffer->readString("\x0A");
|
||||
|
||||
// Figure out which packet response this is
|
||||
if (empty($header) || !array_key_exists($header, $this->responses)) {
|
||||
throw new Exception(__METHOD__ . " response type '" . bin2hex($header) . "' is not valid");
|
||||
}
|
||||
|
||||
return call_user_func_array([$this, $this->responses[$header]], [$buffer]);
|
||||
}
|
||||
|
||||
/**
|
||||
* Process the status response
|
||||
*
|
||||
* @param Buffer $buffer
|
||||
*
|
||||
* @return array
|
||||
*/
|
||||
protected function processStatus(Buffer $buffer)
|
||||
{
|
||||
// We need to split the data and offload
|
||||
$results = $this->processServerInfo(new Buffer($buffer->readString("\x0A")));
|
||||
|
||||
$results = array_merge_recursive(
|
||||
$results,
|
||||
$this->processPlayers(new Buffer($buffer->getBuffer()))
|
||||
);
|
||||
|
||||
unset($buffer);
|
||||
|
||||
// Return results
|
||||
return $results;
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle processing the server information
|
||||
*
|
||||
* @param Buffer $buffer
|
||||
*
|
||||
* @return array
|
||||
*/
|
||||
protected function processServerInfo(Buffer $buffer)
|
||||
{
|
||||
// Set the result to a new result instance
|
||||
$result = new Result();
|
||||
|
||||
// Burn leading \ if one exists
|
||||
$buffer->readString('\\');
|
||||
|
||||
// Key / value pairs
|
||||
while ($buffer->getLength()) {
|
||||
// Add result
|
||||
$result->add(
|
||||
trim($buffer->readString('\\')),
|
||||
utf8_encode(trim($buffer->readStringMulti(['\\', "\x0a"])))
|
||||
);
|
||||
}
|
||||
|
||||
$result->add('password', 0);
|
||||
$result->add('mod', 0);
|
||||
|
||||
unset($buffer);
|
||||
|
||||
return $result->fetch();
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle processing of player data
|
||||
*
|
||||
* @param Buffer $buffer
|
||||
*
|
||||
* @return array
|
||||
*/
|
||||
protected function processPlayers(Buffer $buffer)
|
||||
{
|
||||
// Some games do not have a number of current players
|
||||
$playerCount = 0;
|
||||
|
||||
// Set the result to a new result instance
|
||||
$result = new Result();
|
||||
|
||||
// Loop until we are out of data
|
||||
while ($buffer->getLength()) {
|
||||
// Make a new buffer with this block
|
||||
$playerInfo = new Buffer($buffer->readString("\x0A"));
|
||||
|
||||
// Add player info
|
||||
$result->addPlayer('frags', $playerInfo->readString("\x20"));
|
||||
$result->addPlayer('ping', $playerInfo->readString("\x20"));
|
||||
|
||||
// Skip first "
|
||||
$playerInfo->skip(1);
|
||||
|
||||
// Add player name, encoded
|
||||
$result->addPlayer('name', utf8_encode(trim(($playerInfo->readString('"')))));
|
||||
|
||||
// Skip first "
|
||||
$playerInfo->skip(2);
|
||||
|
||||
// Add address
|
||||
$result->addPlayer('address', trim($playerInfo->readString('"')));
|
||||
|
||||
// Increment
|
||||
$playerCount++;
|
||||
|
||||
// Clear
|
||||
unset($playerInfo);
|
||||
}
|
||||
|
||||
$result->add('clients', $playerCount);
|
||||
|
||||
// Clear
|
||||
unset($buffer, $playerCount);
|
||||
|
||||
return $result->fetch();
|
||||
}
|
||||
}
|
4
third_party/gameq/GameQ/Protocols/Quake3.php
vendored
4
third_party/gameq/GameQ/Protocols/Quake3.php
vendored
@ -104,11 +104,11 @@ class Quake3 extends Protocol
|
||||
$header = $buffer->readString("\x0A");
|
||||
|
||||
// Figure out which packet response this is
|
||||
if (!array_key_exists($header, $this->responses)) {
|
||||
if (empty($header) || !array_key_exists($header, $this->responses)) {
|
||||
throw new Exception(__METHOD__ . " response type '" . bin2hex($header) . "' is not valid");
|
||||
}
|
||||
|
||||
return call_user_func_array([$this, $this->responses[ $header ]], [$buffer]);
|
||||
return call_user_func_array([$this, $this->responses[$header]], [$buffer]);
|
||||
}
|
||||
|
||||
protected function processStatus(Buffer $buffer)
|
||||
|
42
third_party/gameq/GameQ/Protocols/Quakelive.php
vendored
Normal file
42
third_party/gameq/GameQ/Protocols/Quakelive.php
vendored
Normal file
@ -0,0 +1,42 @@
|
||||
<?php
|
||||
/**
|
||||
* This file is part of GameQ.
|
||||
*
|
||||
* GameQ is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation; either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* GameQ is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
namespace GameQ\Protocols;
|
||||
|
||||
/**
|
||||
* Class Quake Live
|
||||
*
|
||||
* @package GameQ\Protocols
|
||||
* @author Austin Bischoff <austin@codebeard.com>
|
||||
*/
|
||||
class Quakelive extends Source
|
||||
{
|
||||
/**
|
||||
* String name of this protocol class
|
||||
*
|
||||
* @type string
|
||||
*/
|
||||
protected $name = 'quakelive';
|
||||
|
||||
/**
|
||||
* Longer string name of this protocol class
|
||||
*
|
||||
* @type string
|
||||
*/
|
||||
protected $name_long = "Quake Live";
|
||||
}
|
2
third_party/gameq/GameQ/Protocols/Samp.php
vendored
2
third_party/gameq/GameQ/Protocols/Samp.php
vendored
@ -201,7 +201,7 @@ class Samp extends Protocol
|
||||
$result->add('dedicated', 1);
|
||||
|
||||
// Pull out the server information
|
||||
$result->add('password', (bool) $buffer->readInt8());
|
||||
$result->add('password', $buffer->readInt8());
|
||||
$result->add('num_players', $buffer->readInt16());
|
||||
$result->add('max_players', $buffer->readInt16());
|
||||
|
||||
|
49
third_party/gameq/GameQ/Protocols/Sevendaystodie.php
vendored
Normal file
49
third_party/gameq/GameQ/Protocols/Sevendaystodie.php
vendored
Normal file
@ -0,0 +1,49 @@
|
||||
<?php
|
||||
/**
|
||||
* This file is part of GameQ.
|
||||
*
|
||||
* GameQ is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation; either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* GameQ is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
namespace GameQ\Protocols;
|
||||
|
||||
/**
|
||||
* Class 7 Days to Die
|
||||
*
|
||||
* @package GameQ\Protocols
|
||||
* @author Austin Bischoff <austin@codebeard.com>
|
||||
*/
|
||||
class Sevendaystodie extends Source
|
||||
{
|
||||
/**
|
||||
* String name of this protocol class
|
||||
*
|
||||
* @type string
|
||||
*/
|
||||
protected $name = 'sevendaystodie';
|
||||
|
||||
/**
|
||||
* Longer string name of this protocol class
|
||||
*
|
||||
* @type string
|
||||
*/
|
||||
protected $name_long = "7 Days to Die";
|
||||
|
||||
/**
|
||||
* query_port = client_port + 1
|
||||
*
|
||||
* @type int
|
||||
*/
|
||||
protected $port_diff = 1;
|
||||
}
|
27
third_party/gameq/GameQ/Protocols/Source.php
vendored
27
third_party/gameq/GameQ/Protocols/Source.php
vendored
@ -18,10 +18,10 @@
|
||||
|
||||
namespace GameQ\Protocols;
|
||||
|
||||
use GameQ\Protocol;
|
||||
use GameQ\Buffer;
|
||||
use GameQ\Result;
|
||||
use GameQ\Exception\Protocol as Exception;
|
||||
use GameQ\Protocol;
|
||||
use GameQ\Result;
|
||||
|
||||
/**
|
||||
* Valve Source Engine Protocol Class (A2S)
|
||||
@ -155,9 +155,9 @@ class Source extends Protocol
|
||||
public function processResponse()
|
||||
{
|
||||
|
||||
$results = [ ];
|
||||
$results = [];
|
||||
|
||||
$packets = [ ];
|
||||
$packets = [];
|
||||
|
||||
// We need to pre-sort these for split packets so we can do extra work where needed
|
||||
foreach ($this->packets_response as $response) {
|
||||
@ -206,7 +206,7 @@ class Source extends Protocol
|
||||
// Now we need to call the proper method
|
||||
$results = array_merge(
|
||||
$results,
|
||||
call_user_func_array([ $this, $this->responses[$response_type] ], [ $buffer ])
|
||||
call_user_func_array([$this, $this->responses[$response_type]], [$buffer])
|
||||
);
|
||||
|
||||
unset($buffer);
|
||||
@ -232,11 +232,11 @@ class Source extends Protocol
|
||||
* @return string
|
||||
* @throws \GameQ\Exception\Protocol
|
||||
*/
|
||||
protected function processPackets($packet_id, array $packets = [ ])
|
||||
protected function processPackets($packet_id, array $packets = [])
|
||||
{
|
||||
|
||||
// Init array so we can order
|
||||
$packs = [ ];
|
||||
$packs = [];
|
||||
|
||||
// We have multiple packets so we need to get them and order them
|
||||
foreach ($packets as $i => $packet) {
|
||||
@ -267,16 +267,18 @@ class Source extends Protocol
|
||||
if ($packet_id & 0x80000000) {
|
||||
// Check to see if we have Bzip2 installed
|
||||
if (!function_exists('bzdecompress')) {
|
||||
// @codeCoverageIgnoreStart
|
||||
throw new Exception(
|
||||
'Bzip2 is not installed. See http://www.php.net/manual/en/book.bzip2.php for more info.',
|
||||
0
|
||||
);
|
||||
// @codeCoverageIgnoreEnd
|
||||
}
|
||||
|
||||
// Get the length of the packet (long)
|
||||
$packet_length = $buffer->readInt32Signed();
|
||||
|
||||
// Checksum for the decompressed packet (long)
|
||||
// Checksum for the decompressed packet (long), burn it - doesnt work in split responses
|
||||
$buffer->readInt32Signed();
|
||||
|
||||
// Try to decompress
|
||||
@ -284,13 +286,20 @@ class Source extends Protocol
|
||||
|
||||
// Now verify the length
|
||||
if (strlen($result) != $packet_length) {
|
||||
// @codeCoverageIgnoreStart
|
||||
throw new Exception(
|
||||
"Checksum for compressed packet failed! Length expected: {$packet_length}, length
|
||||
returned: " . strlen($result)
|
||||
);
|
||||
// @codeCoverageIgnoreEnd
|
||||
}
|
||||
|
||||
// We need to burn the extra header (\xFF\xFF\xFF\xFF) on first loop
|
||||
if ($i == 0) {
|
||||
$result = substr($result, 4);
|
||||
}
|
||||
} else {
|
||||
// Get the packet length (short)
|
||||
// Get the packet length (short), burn it
|
||||
$buffer->readInt16Signed();
|
||||
|
||||
// We need to burn the extra header (\xFF\xFF\xFF\xFF) on first loop
|
||||
|
53
third_party/gameq/GameQ/Protocols/Squad.php
vendored
Normal file
53
third_party/gameq/GameQ/Protocols/Squad.php
vendored
Normal file
@ -0,0 +1,53 @@
|
||||
<?php
|
||||
/**
|
||||
* This file is part of GameQ.
|
||||
*
|
||||
* GameQ is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation; either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* GameQ is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
namespace GameQ\Protocols;
|
||||
|
||||
/**
|
||||
* Class Squad
|
||||
*
|
||||
* Port reference: http://forums.joinsquad.com/topic/9559-query-ports/
|
||||
*
|
||||
* @package GameQ\Protocols
|
||||
* @author Austin Bischoff <austin@codebeard.com>
|
||||
*/
|
||||
class Squad extends Source
|
||||
{
|
||||
|
||||
/**
|
||||
* String name of this protocol class
|
||||
*
|
||||
* @type string
|
||||
*/
|
||||
protected $name = 'squad';
|
||||
|
||||
/**
|
||||
* Longer string name of this protocol class
|
||||
*
|
||||
* @type string
|
||||
*/
|
||||
protected $name_long = "Squad";
|
||||
|
||||
/**
|
||||
* query_port = client_port + 19378
|
||||
* 27165 = 7787 + 19378
|
||||
*
|
||||
* @type int
|
||||
*/
|
||||
protected $port_diff = 19378;
|
||||
}
|
@ -162,7 +162,7 @@ class Starmade extends Protocol
|
||||
{
|
||||
|
||||
// Init the parsed data array
|
||||
$parsed = [ ];
|
||||
$parsed = [];
|
||||
|
||||
// Read the number of parameters to parse
|
||||
$parameterSize = $buffer->readInt32Signed();
|
||||
@ -201,7 +201,7 @@ class Starmade extends Protocol
|
||||
|
||||
// Boolean
|
||||
case 5:
|
||||
$parsed[$i] = (bool) $buffer->readInt8Signed();
|
||||
$parsed[$i] = (bool)$buffer->readInt8Signed();
|
||||
break;
|
||||
|
||||
// 8-bit int
|
||||
|
@ -220,7 +220,7 @@ class Teamspeak3 extends Protocol
|
||||
{
|
||||
|
||||
// Will hold the properties we are sending back
|
||||
$properties = [ ];
|
||||
$properties = [];
|
||||
|
||||
// All of these are split on space
|
||||
$items = explode(' ', $data);
|
||||
|
59
third_party/gameq/GameQ/Protocols/Terraria.php
vendored
Normal file
59
third_party/gameq/GameQ/Protocols/Terraria.php
vendored
Normal file
@ -0,0 +1,59 @@
|
||||
<?php
|
||||
/**
|
||||
* This file is part of GameQ.
|
||||
*
|
||||
* GameQ is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation; either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* GameQ is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
namespace GameQ\Protocols;
|
||||
|
||||
/**
|
||||
* Class Terraria
|
||||
*
|
||||
* @package GameQ\Protocols
|
||||
*
|
||||
* @author Austin Bischoff <austin@codebeard.com>
|
||||
*/
|
||||
class Terraria extends Tshock
|
||||
{
|
||||
|
||||
/**
|
||||
* String name of this protocol class
|
||||
*
|
||||
* @type string
|
||||
*/
|
||||
protected $name = 'terraria';
|
||||
|
||||
/**
|
||||
* Longer string name of this protocol class
|
||||
*
|
||||
* @type string
|
||||
*/
|
||||
protected $name_long = "Terraria";
|
||||
|
||||
/**
|
||||
* query_port = client_port + 101
|
||||
* 7878 = 7777 + 101
|
||||
*
|
||||
* @type int
|
||||
*/
|
||||
protected $port_diff = 101;
|
||||
|
||||
/**
|
||||
* The client join link
|
||||
*
|
||||
* @type string
|
||||
*/
|
||||
protected $join_link = "steam://connect/%s:%d/";
|
||||
}
|
153
third_party/gameq/GameQ/Protocols/Tshock.php
vendored
Normal file
153
third_party/gameq/GameQ/Protocols/Tshock.php
vendored
Normal file
@ -0,0 +1,153 @@
|
||||
<?php
|
||||
/**
|
||||
* This file is part of GameQ.
|
||||
*
|
||||
* GameQ is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation; either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* GameQ is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
namespace GameQ\Protocols;
|
||||
|
||||
use GameQ\Exception\Protocol as Exception;
|
||||
use GameQ\Result;
|
||||
|
||||
/**
|
||||
* Tshock Protocol Class
|
||||
*
|
||||
* Result from this call should be a header + JSON response
|
||||
*
|
||||
* References:
|
||||
* - https://tshock.atlassian.net/wiki/display/TSHOCKPLUGINS/REST+API+Endpoints#RESTAPIEndpoints-/status
|
||||
* - http://tshock.co/xf/index.php?threads/rest-tshock-server-status-image.430/
|
||||
*
|
||||
* Special thanks to intradox and Ruok2bu for game & protocol references
|
||||
*
|
||||
* @author Austin Bischoff <austin@codebeard.com>
|
||||
*/
|
||||
class Tshock extends Http
|
||||
{
|
||||
/**
|
||||
* Packets to send
|
||||
*
|
||||
* @var array
|
||||
*/
|
||||
protected $packets = [
|
||||
self::PACKET_STATUS => "GET /v2/server/status?players=true&rules=true HTTP/1.0\r\nAccept: */*\r\n\r\n",
|
||||
];
|
||||
|
||||
/**
|
||||
* The protocol being used
|
||||
*
|
||||
* @var string
|
||||
*/
|
||||
protected $protocol = 'tshock';
|
||||
|
||||
/**
|
||||
* String name of this protocol class
|
||||
*
|
||||
* @var string
|
||||
*/
|
||||
protected $name = 'tshock';
|
||||
|
||||
/**
|
||||
* Longer string name of this protocol class
|
||||
*
|
||||
* @var string
|
||||
*/
|
||||
protected $name_long = "Tshock";
|
||||
|
||||
/**
|
||||
* Normalize some items
|
||||
*
|
||||
* @var array
|
||||
*/
|
||||
protected $normalize = [
|
||||
// General
|
||||
'general' => [
|
||||
// target => source
|
||||
'dedicated' => 'dedicated',
|
||||
'hostname' => 'hostname',
|
||||
'mapname' => 'world',
|
||||
'maxplayers' => 'maxplayers',
|
||||
'numplayers' => 'numplayers',
|
||||
'password' => 'password',
|
||||
],
|
||||
// Individual
|
||||
'player' => [
|
||||
'name' => 'nickname',
|
||||
'team' => 'team',
|
||||
],
|
||||
];
|
||||
|
||||
/**
|
||||
* Process the response
|
||||
*
|
||||
* @return array
|
||||
* @throws Exception
|
||||
*/
|
||||
public function processResponse()
|
||||
{
|
||||
// Implode and rip out the JSON
|
||||
preg_match('/\{(.*)\}/ms', implode('', $this->packets_response), $matches);
|
||||
|
||||
// Return should be JSON, let's validate
|
||||
if (($json = json_decode($matches[0])) === null) {
|
||||
throw new Exception("JSON response from Tshock protocol is invalid.");
|
||||
}
|
||||
|
||||
// Check the status response
|
||||
if ($json->status != 200) {
|
||||
throw new Exception("JSON status from Tshock protocol response was '{$json->status}', expected '200'.");
|
||||
}
|
||||
|
||||
$result = new Result();
|
||||
|
||||
// Server is always dedicated
|
||||
$result->add('dedicated', 1);
|
||||
|
||||
// Add server items
|
||||
$result->add('hostname', $json->name);
|
||||
$result->add('game_port', $json->port);
|
||||
$result->add('serverversion', $json->serverversion);
|
||||
$result->add('world', $json->world);
|
||||
$result->add('uptime', $json->uptime);
|
||||
$result->add('password', (int)$json->serverpassword);
|
||||
$result->add('numplayers', $json->playercount);
|
||||
$result->add('maxplayers', $json->maxplayers);
|
||||
|
||||
// Parse players
|
||||
foreach ($json->players as $player) {
|
||||
$result->addPlayer('nickname', $player->nickname);
|
||||
$result->addPlayer('username', $player->username);
|
||||
$result->addPlayer('group', $player->group);
|
||||
$result->addPlayer('active', (int)$player->active);
|
||||
$result->addPlayer('state', $player->state);
|
||||
$result->addPlayer('team', $player->team);
|
||||
}
|
||||
|
||||
// Make rules into simple array
|
||||
$rules = [];
|
||||
|
||||
// Parse rules
|
||||
foreach ($json->rules as $rule => $value) {
|
||||
// Add rule but convert boolean into int (0|1)
|
||||
$rules[$rule] = (is_bool($value)) ? (int)$value : $value;
|
||||
}
|
||||
|
||||
// Add rules
|
||||
$result->add('rules', $rules);
|
||||
|
||||
unset($rules, $rule, $player, $value);
|
||||
|
||||
return $result->fetch();
|
||||
}
|
||||
}
|
5
third_party/gameq/GameQ/Protocols/Ut3.php
vendored
5
third_party/gameq/GameQ/Protocols/Ut3.php
vendored
@ -18,9 +18,6 @@
|
||||
|
||||
namespace GameQ\Protocols;
|
||||
|
||||
use GameQ\Buffer;
|
||||
use GameQ\Result;
|
||||
|
||||
/**
|
||||
* Unreal Tournament 3 Protocol Class
|
||||
*
|
||||
@ -64,7 +61,7 @@ class Ut3 extends Gamespy3
|
||||
/**
|
||||
* Overload the response process so we can make some changes
|
||||
*
|
||||
* @return \GameQ\Result
|
||||
* @return array
|
||||
*/
|
||||
public function processResponse()
|
||||
{
|
||||
|
10
third_party/gameq/GameQ/Protocols/Ventrilo.php
vendored
10
third_party/gameq/GameQ/Protocols/Ventrilo.php
vendored
@ -85,7 +85,7 @@ class Ventrilo extends Protocol
|
||||
// General
|
||||
'general' => [
|
||||
'dedicated' => 'dedicated',
|
||||
'password' => 'auth',
|
||||
'password' => 'auth',
|
||||
'hostname' => 'name',
|
||||
'numplayers' => 'clientcount',
|
||||
'maxplayers' => 'maxclients',
|
||||
@ -748,17 +748,17 @@ class Ventrilo extends Protocol
|
||||
* @return string
|
||||
* @throws \GameQ\Exception\Protocol
|
||||
*/
|
||||
protected function decryptPackets(array $packets = [ ])
|
||||
protected function decryptPackets(array $packets = [])
|
||||
{
|
||||
|
||||
// This will be returned
|
||||
$decrypted = [ ];
|
||||
$decrypted = [];
|
||||
|
||||
foreach ($packets as $packet) {
|
||||
# Header :
|
||||
$header = substr($packet, 0, 20);
|
||||
|
||||
$header_items = [ ];
|
||||
$header_items = [];
|
||||
|
||||
$header_key = unpack("n1", $header);
|
||||
|
||||
@ -797,7 +797,7 @@ class Ventrilo extends Protocol
|
||||
'totpck',
|
||||
'pck',
|
||||
'datakey',
|
||||
'crc'
|
||||
'crc',
|
||||
], $header_items);
|
||||
|
||||
// Check to make sure the number of packets match
|
||||
|
26
third_party/gameq/GameQ/Query/Native.php
vendored
26
third_party/gameq/GameQ/Query/Native.php
vendored
@ -55,13 +55,17 @@ class Native extends Core
|
||||
public function write($data)
|
||||
{
|
||||
|
||||
// No socket for this server, make one
|
||||
if (is_null($this->socket)) {
|
||||
$this->create();
|
||||
}
|
||||
try {
|
||||
// No socket for this server, make one
|
||||
if (is_null($this->socket)) {
|
||||
$this->create();
|
||||
}
|
||||
|
||||
// Send the packet
|
||||
return fwrite($this->socket, $data);
|
||||
// Send the packet
|
||||
return fwrite($this->socket, $data);
|
||||
} catch (\Exception $e) {
|
||||
throw new Exception($e->getMessage(), $e->getCode(), $e);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@ -138,10 +142,10 @@ class Native extends Core
|
||||
$loop_active = true;
|
||||
|
||||
// Will hold the responses read from the sockets
|
||||
$responses = [ ];
|
||||
$responses = [];
|
||||
|
||||
// To store the sockets
|
||||
$sockets_tmp = [ ];
|
||||
$sockets_tmp = [];
|
||||
|
||||
// Loop and pull out all the actual sockets we need to listen on
|
||||
foreach ($sockets as $socket_id => $socket_data) {
|
||||
@ -150,7 +154,7 @@ class Native extends Core
|
||||
$socket = $socket_data['socket'];
|
||||
|
||||
// Append the actual socket we are listening to
|
||||
$sockets_tmp[ $socket_id ] = $socket->get();
|
||||
$sockets_tmp[$socket_id] = $socket->get();
|
||||
|
||||
unset($socket);
|
||||
}
|
||||
@ -195,12 +199,12 @@ class Native extends Core
|
||||
// Check to see if the response is empty, if so we are done with this server
|
||||
if (strlen($response) == 0) {
|
||||
// Remove this server from any future read loops
|
||||
unset($sockets_tmp[ (int) $socket ]);
|
||||
unset($sockets_tmp[(int)$socket]);
|
||||
continue;
|
||||
}
|
||||
|
||||
// Add the response we got back
|
||||
$responses[ (int) $socket ][] = $response;
|
||||
$responses[(int)$socket][] = $response;
|
||||
}
|
||||
|
||||
// Because stream_select modifies read we need to reset it each time to the original array of sockets
|
||||
|
4
third_party/gameq/GameQ/Result.php
vendored
4
third_party/gameq/GameQ/Result.php
vendored
@ -32,7 +32,7 @@ class Result
|
||||
*
|
||||
* @var array
|
||||
*/
|
||||
protected $result = [ ];
|
||||
protected $result = [];
|
||||
|
||||
/**
|
||||
* Adds variable to results
|
||||
@ -82,7 +82,7 @@ class Result
|
||||
|
||||
// Nothing of this type yet, set an empty array
|
||||
if (!isset($this->result[$sub]) or !is_array($this->result[$sub])) {
|
||||
$this->result[$sub] = [ ];
|
||||
$this->result[$sub] = [];
|
||||
}
|
||||
|
||||
// Find the first entry that doesn't have this variable
|
||||
|
Loading…
x
Reference in New Issue
Block a user