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#249: Upgrade GameQ to latest version
This commit is contained in:
parent
a15a970026
commit
269e71ecc7
8
web/third_party/gameq/GameQ.php
vendored
8
web/third_party/gameq/GameQ.php
vendored
@ -291,7 +291,7 @@ class GameQ
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|| !is_array($server_info[self::SERVER_OPTIONS])
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|| empty($server_info[self::SERVER_OPTIONS]))
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{
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// Make an id so each server has an id when returned
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// Default the options to an empty array
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$server_info[self::SERVER_OPTIONS] = array();
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}
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@ -794,6 +794,12 @@ class GameQ
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$write = NULL;
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$except = NULL;
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// Check to see if $read is empty, if so stream_select() will throw a warning
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if(empty($read))
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{
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return $responses;
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}
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// This is when it should stop
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$time_stop = microtime(TRUE) + $this->timeout;
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44
web/third_party/gameq/README.md
vendored
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44
web/third_party/gameq/README.md
vendored
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@ -0,0 +1,44 @@
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Information
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===========
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GameQ is a PHP program that allows you to query multiple types of multiplayer game servers at the same time.
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GameQ v2 is based off of the original GameQ PHP program from http://gameq.sourceforge.net/. That project was no longer being supported.
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Requirements
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============
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* PHP 5.2 (Recommended 5.3, 5.4)
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Extras you might need:
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* Bzip2 - Used for A2S compressed responses (http://www.php.net/manual/en/book.bzip2.php)
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* Zlib - Used for AA3 (before version 3.2) compressed responses (http://www.php.net/manual/en/book.zlib.php)
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Example
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=======
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Usage & Examples: https://github.com/Austinb/GameQ/wiki/Usage-&-examples-v2
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Quick and Dirty:
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$gq = new GameQ();
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$gq->addServer(array(
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'id' => 'my_server',
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'type' => 'css', // Counter-Strike: Source
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'host' => '127.0.0.1:27015',
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));
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$results = $gq->requestData(); // Returns an array of results
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print_r($results);
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Want more? Check out the wiki page or /examples for more.
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ChangeLog
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=========
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See https://github.com/Austinb/GameQ/commits/v2 for an incremental list of changes
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License
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=======
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See LICENSE for more information
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Donations
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=========
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If you like this project and use it a lot please feel free to donate here: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=VAU2KADATP5PU.
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2
web/third_party/gameq/gameq/protocols/aa.php
vendored
2
web/third_party/gameq/gameq/protocols/aa.php
vendored
@ -26,5 +26,7 @@ class GameQ_Protocols_Aa extends GameQ_Protocols_Gamespy2
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protected $name = "aa";
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protected $name_long = "America's Army";
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protected $link_join = "aao://%s:%d/";
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protected $port = 1717;
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}
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@ -26,5 +26,7 @@ class GameQ_Protocols_Aa3 extends GameQ_Protocols_Source
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protected $name = "aa3";
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protected $name_long = " America's Army 3 (> 3.2)";
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protected $link_join = "aa3://%s:%d/";
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protected $port = 27020;
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}
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@ -18,7 +18,7 @@
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/**
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* Battlefield 3 Protocol Class
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*
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*
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* Good place for doc status and info is http://www.fpsadmin.com/forum/showthread.php?t=24134
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*
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* @author Austin Bischoff <austin@codebeard.com>
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@ -90,7 +90,7 @@ class GameQ_Protocols_Bf3 extends GameQ_Protocols
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*
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* @var int
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*/
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protected $port = 25200; // Default port, used if not set when instanced
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protected $port = 47200; // Default port, used if not set when instanced
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/**
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* The protocol being used
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@ -195,7 +195,7 @@ class GameQ_Protocols_Bf3 extends GameQ_Protocols
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$result->add('region', $words[$index_current + 10]);
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$result->add('pingsite', $words[$index_current + 11]);
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$result->add('country', $words[$index_current + 12]);
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// Added in R29, No docs as of yet
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$result->add('quickmatch', $words[$index_current + 13] === 'true'); // Guessed from research
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189
web/third_party/gameq/gameq/protocols/bf4.php
vendored
Normal file
189
web/third_party/gameq/gameq/protocols/bf4.php
vendored
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@ -0,0 +1,189 @@
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<?php
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/**
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* This file is part of GameQ.
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*
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* GameQ is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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*
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* GameQ is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* Battlefield 4 Protocol Class
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*
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* Good place for doc status and info is http://battlelog.battlefield.com/bf4/forum/view/2955064768683911198/
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*
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* @author Austin Bischoff <austin@codebeard.com>
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*/
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class GameQ_Protocols_Bf4 extends GameQ_Protocols_Bf3
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{
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/**
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* The protocol being used
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*
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* @var string
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*/
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protected $protocol = 'bf4';
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/**
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* String name of this protocol class
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*
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* @var string
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*/
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protected $name = 'bf4';
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/**
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* Longer string name of this protocol class
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*
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* @var string
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*/
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protected $name_long = "Battlefield 4";
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/*
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* Internal Methods
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*/
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protected function process_status()
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{
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// Make sure we have a valid response
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if(!$this->hasValidResponse(self::PACKET_STATUS))
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{
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return array();
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}
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// Make buffer for data
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$buf = new GameQ_Buffer($this->preProcess_status($this->packets_response[self::PACKET_STATUS]));
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$buf->skip(8); /* skip header */
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// Decode the words into an array so we can use this data
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$words = $this->decodeWords($buf);
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// Make sure we got OK
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if (!isset ($words[0]) || $words[0] != 'OK')
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{
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throw new GameQ_ProtocolsException('Packet Response was not OK! Buffer:'.$buf->getBuffer());
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}
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// Set the result to a new result instance
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$result = new GameQ_Result();
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// Server is always dedicated
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$result->add('dedicated', TRUE);
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// No mods, as of yet
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$result->add('mod', FALSE);
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// These are the same no matter what mode the server is in
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$result->add('hostname', $words[1]);
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$result->add('numplayers', $words[2]);
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$result->add('maxplayers', $words[3]);
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$result->add('gametype', $words[4]);
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$result->add('map', $words[5]);
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$result->add('roundsplayed', $words[6]);
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$result->add('roundstotal', $words[7]);
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// Figure out the number of teams
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$num_teams = intval($words[8]);
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// Set the current index
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$index_current = 9;
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// Loop for the number of teams found, increment along the way
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for($id=1; $id<=$num_teams; $id++)
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{
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$result->addSub('teams', 'tickets', $words[$index_current]);
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$result->addSub('teams', 'id', $id);
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// Increment
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$index_current++;
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}
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// Get and set the rest of the data points.
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$result->add('targetscore', $words[$index_current]);
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$result->add('online', TRUE); // Forced TRUE, it seems $words[$index_current + 1] is always empty
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$result->add('ranked', $words[$index_current + 2] === 'true');
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$result->add('punkbuster', $words[$index_current + 3] === 'true');
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$result->add('password', $words[$index_current + 4] === 'true');
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$result->add('uptime', $words[$index_current + 5]);
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$result->add('roundtime', $words[$index_current + 6]);
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$result->add('ip_port', $words[$index_current + 7]);
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$result->add('punkbuster_version', $words[$index_current + 8]);
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$result->add('join_queue', $words[$index_current + 9] === 'true');
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$result->add('region', $words[$index_current + 10]);
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$result->add('pingsite', $words[$index_current + 11]);
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$result->add('country', $words[$index_current + 12]);
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// @todo: Supposed to be a field here <matchMakingEnabled: boolean>, its in R13 docs but doesnt return in response
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$result->add('blaze_player_count', $words[$index_current + 13]);
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$result->add('blaze_game_state', $words[$index_current + 14]);
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unset($buf, $words);
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return $result->fetch();
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}
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protected function process_players()
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{
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// Make sure we have a valid response
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if(!$this->hasValidResponse(self::PACKET_PLAYERS))
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{
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return array();
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}
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// Set the result to a new result instance
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$result = new GameQ_Result();
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// Make buffer for data
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$buf = new GameQ_Buffer($this->preProcess_players($this->packets_response[self::PACKET_PLAYERS]));
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$buf->skip(8); /* skip header */
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$words = $this->decodeWords($buf);
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// Not too important if players are missing.
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if (!isset ($words[0]) || $words[0] != 'OK')
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{
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return array();
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}
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// Count the number of words and figure out the highest index.
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$words_total = count($words)-1;
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// The number of player info points
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$num_tags = $words[1];
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// Pull out the tags, they start at index=3, length of num_tags
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$tags = array_slice($words, 2, $num_tags);
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// Just incase this changed between calls.
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$result->add('numplayers', $words[($num_tags+2)]);
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// Loop until we run out of positions
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for($pos=(3+$num_tags);$pos<=$words_total;$pos+=$num_tags)
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{
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// Pull out this player
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$player = array_slice($words, $pos, $num_tags);
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// Loop the tags and add the proper value for the tag.
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foreach($tags AS $tag_index => $tag)
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{
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$result->addPlayer($tag, $player[$tag_index]);
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}
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}
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// @todo: Add some team definition stuff
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unset($buf, $tags, $words, $player);
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return $result->fetch();
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}
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}
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29
web/third_party/gameq/gameq/protocols/core.php
vendored
29
web/third_party/gameq/gameq/protocols/core.php
vendored
@ -196,6 +196,13 @@ abstract class GameQ_Protocols_Core
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*/
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protected $normalize = FALSE;
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/**
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* Quick join link for specific games
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*
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* @var string
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*/
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protected $join_link = NULL;
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/**
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* Create the instance.
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*
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@ -570,6 +577,9 @@ abstract class GameQ_Protocols_Core
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$results['gq_type'] = (string) $this;
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$results['gq_transport'] = $this->transport;
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// Process the join link
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$results['gq_joinlink'] = $this->getJoinLink();
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// Return the raw results
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return $results;
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}
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@ -634,4 +644,23 @@ abstract class GameQ_Protocols_Core
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return FALSE;
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}
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/**
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* Create a server join link based on the server information
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*
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* @return string
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*/
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protected function getJoinLink()
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{
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$link = '';
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// We have a join_link defined
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if(!empty($this->join_link))
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{
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// @todo: Make this smarter, not all games use $this->port as the client port
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$link = sprintf($this->join_link, $this->ip, $this->port);
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}
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return $link;
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}
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}
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12
web/third_party/gameq/gameq/protocols/dayz.php
vendored
12
web/third_party/gameq/gameq/protocols/dayz.php
vendored
@ -17,14 +17,14 @@
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*/
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/**
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* DayZ Mod Protocol Class
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* DayZ Standalone Protocol Class
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*
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* @author Marcel Bößendörfer <m.boessendoerfer@marbis.net>
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* Note that this is not DayZ Mod but a standalone game in Steam
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*
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* @author Austin Bischoff <austin@codebeard.com>
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*/
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class GameQ_Protocols_Dayz extends GameQ_Protocols_Armedassault2
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class GameQ_Protocols_Dayz extends GameQ_Protocols_Source
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{
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protected $name = "dayz";
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protected $name_long = "DayZ Mod";
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protected $port = 2302;
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protected $name_long = "DayZ Standalone";
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}
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|
@ -17,24 +17,13 @@
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*/
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/**
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* Just Cause 2 Multiplayer Protocol Class
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* DayZ Mod Protocol Class
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*
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* @author Ulrich Block <ulblock@gmx.de>
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* @author Marcel Bößendörfer <m.boessendoerfer@marbis.net>
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* @author Austin Bischoff <austin@codebeard.com>
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*/
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class GameQ_Protocols_Jcmp extends GameQ_Protocols_Source
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class GameQ_Protocols_Dayzmod extends GameQ_Protocols_Armedassault2
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{
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protected $name = "jcmp";
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protected $name_long = "Just Cause 2 Multiplayer";
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// Source Query is not able to return larger player amounts. Map field is used for player return.
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function process_details()
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{
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$return = parent::process_details();
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@list($return['num_players'], $return['max_players']) = explode('/', str_replace('Players: ', '', $return['map']));
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$return['map'] = $return['game_dir'];
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return $return;
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}
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}
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protected $name = "dayzmod";
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protected $name_long = "DayZ Mod";
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}
|
49
web/third_party/gameq/gameq/protocols/jc2.php
vendored
Normal file
49
web/third_party/gameq/gameq/protocols/jc2.php
vendored
Normal file
@ -0,0 +1,49 @@
|
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<?php
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/**
|
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* This file is part of GameQ.
|
||||
*
|
||||
* GameQ is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* GameQ is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/**
|
||||
* Just Cause 2 Multiplayer Protocol Class
|
||||
*
|
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* @author Austin Bischoff <austin@codebeard.com>
|
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*/
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class GameQ_Protocols_Jc2 extends GameQ_Protocols_Source
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{
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protected $name = "jc2";
|
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protected $name_long = "Just Cause 2 Multiplayer";
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protected function process_details()
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{
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// Process the server details first
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$results = parent::process_details();
|
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|
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// Now we need to fix the "map" for their hack
|
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if(preg_match('/(?P<cur>\d{1,})\/(?P<max>\d{1,})/i', trim($results['map']), $m))
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{
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// Define the player counts
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$results['num_players'] = $m['cur'];
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$results['max_players'] = $m['max'];
|
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|
||||
// Reset map since we have no idea what it is
|
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$results['map'] = '';
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unset($m);
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}
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return $results;
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}
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}
|
154
web/third_party/gameq/gameq/protocols/m2mp.php
vendored
Normal file
154
web/third_party/gameq/gameq/protocols/m2mp.php
vendored
Normal file
@ -0,0 +1,154 @@
|
||||
<?php
|
||||
/**
|
||||
* This file is part of GameQ.
|
||||
*
|
||||
* GameQ is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* GameQ is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/**
|
||||
* Mafia 2 Multiplayer Protocol Class
|
||||
*
|
||||
* Loosely based on SAMP protocol
|
||||
*
|
||||
* Query port = server port + 1
|
||||
*
|
||||
* Thanks to rststeam for example protocol information
|
||||
*
|
||||
* @author Austin Bischoff <austin@codebeard.com>
|
||||
*/
|
||||
class GameQ_Protocols_M2mp extends GameQ_Protocols
|
||||
{
|
||||
/**
|
||||
* Array of packets we want to look up.
|
||||
* Each key should correspond to a defined method in this or a parent class
|
||||
*
|
||||
* @var array
|
||||
*/
|
||||
protected $packets = array(
|
||||
self::PACKET_ALL => "M2MP",
|
||||
);
|
||||
|
||||
/**
|
||||
* Methods to be run when processing the response(s)
|
||||
*
|
||||
* @var array
|
||||
*/
|
||||
protected $process_methods = array(
|
||||
"process_all",
|
||||
);
|
||||
|
||||
/**
|
||||
* Default port for this server type
|
||||
*
|
||||
* @var int
|
||||
*/
|
||||
protected $port = 27016; // Default port, used if not set when instanced
|
||||
|
||||
/**
|
||||
* The protocol being used
|
||||
*
|
||||
* @var string
|
||||
*/
|
||||
protected $protocol = 'm2mp';
|
||||
|
||||
/**
|
||||
* String name of this protocol class
|
||||
*
|
||||
* @var string
|
||||
*/
|
||||
protected $name = 'm2mp';
|
||||
|
||||
/**
|
||||
* Longer string name of this protocol class
|
||||
*
|
||||
* @var string
|
||||
*/
|
||||
protected $name_long = "Mafia 2 Multiplayer";
|
||||
|
||||
/*
|
||||
* Internal methods
|
||||
*/
|
||||
|
||||
/**
|
||||
* Pre-process the server details data that was returned.
|
||||
*
|
||||
* @param array $packets
|
||||
*/
|
||||
protected function preProcess($packets)
|
||||
{
|
||||
// Make buffer so we can check this out
|
||||
$buf = new GameQ_Buffer(implode('', $packets));
|
||||
|
||||
// Grab the header
|
||||
$header = $buf->read(4);
|
||||
|
||||
// Now lets verify the header
|
||||
if($header != "M2MP")
|
||||
{
|
||||
throw new GameQ_ProtocolsException('Unable to match M2MP response header. Header: '. $header);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
// Return the data with the header stripped, ready to go.
|
||||
return $buf->getBuffer();
|
||||
}
|
||||
|
||||
/**
|
||||
* Process the server details
|
||||
*
|
||||
* @throws GameQ_ProtocolsException
|
||||
*/
|
||||
protected function process_all()
|
||||
{
|
||||
// Make sure we have a valid response
|
||||
if(!$this->hasValidResponse(self::PACKET_ALL))
|
||||
{
|
||||
return array();
|
||||
}
|
||||
|
||||
// Set the result to a new result instance
|
||||
$result = new GameQ_Result();
|
||||
|
||||
// Always dedicated
|
||||
$result->add('dedicated', TRUE);
|
||||
|
||||
// Preprocess and make buffer
|
||||
$buf = new GameQ_Buffer($this->preProcess($this->packets_response[self::PACKET_ALL]));
|
||||
|
||||
// Pull out the server information
|
||||
// Note the length information is incorrect, we correct using offset options in pascal method
|
||||
$result->add('servername', $buf->readPascalString(1, TRUE));
|
||||
$result->add('num_players', $buf->readPascalString(1, TRUE));
|
||||
$result->add('max_players', $buf->readPascalString(1, TRUE));
|
||||
$result->add('gamemode', $buf->readPascalString(1, TRUE));
|
||||
$result->add('password', (bool) $buf->readInt8());
|
||||
|
||||
// Read the player info, it's in the same query response for some odd reason.
|
||||
while($buf->getLength())
|
||||
{
|
||||
// Check to see if we ran out of info
|
||||
if($buf->getLength() <= 1)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
// Only player information is available
|
||||
$result->addPlayer('name', $buf->readPascalString(1, TRUE));
|
||||
}
|
||||
|
||||
unset($buf);
|
||||
|
||||
return $result->fetch();
|
||||
}
|
||||
}
|
30
web/third_party/gameq/gameq/protocols/rust.php
vendored
Normal file
30
web/third_party/gameq/gameq/protocols/rust.php
vendored
Normal file
@ -0,0 +1,30 @@
|
||||
<?php
|
||||
/**
|
||||
* This file is part of GameQ.
|
||||
*
|
||||
* GameQ is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* GameQ is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/**
|
||||
* Rust Protocol Class
|
||||
*
|
||||
* Seems to respond to A2S but no rules, unsure if players is complete
|
||||
*
|
||||
* @author Austin Bischoff <austin@codebeard.com>
|
||||
*/
|
||||
class GameQ_Protocols_Rust extends GameQ_Protocols_Source
|
||||
{
|
||||
protected $name = "rust";
|
||||
protected $name_long = "Rust";
|
||||
}
|
10
web/third_party/gameq/gameq/protocols/source.php
vendored
10
web/third_party/gameq/gameq/protocols/source.php
vendored
@ -91,6 +91,8 @@ class GameQ_Protocols_Source extends GameQ_Protocols
|
||||
*/
|
||||
protected $source_engine = self::SOURCE_ENGINE;
|
||||
|
||||
protected $join_link = "steam://connect/%s:%d/";
|
||||
|
||||
/**
|
||||
* Parse the challenge response and apply it to all the packet types
|
||||
* that require it.
|
||||
@ -200,15 +202,15 @@ class GameQ_Protocols_Source extends GameQ_Protocols
|
||||
$result->add('dedicated', $buf->read());
|
||||
$result->add('os', $buf->read());
|
||||
$result->add('password', $buf->readInt8());
|
||||
|
||||
|
||||
// Check engine type
|
||||
if ($this->source_engine == self::GOLDSOURCE_ENGINE)
|
||||
{
|
||||
$result->add('ismod', $buf->readInt8());
|
||||
}
|
||||
|
||||
|
||||
$result->add('secure', $buf->readInt8());
|
||||
|
||||
|
||||
// Check engine type
|
||||
if ($this->source_engine == self::GOLDSOURCE_ENGINE)
|
||||
{
|
||||
@ -415,7 +417,7 @@ class GameQ_Protocols_Source extends GameQ_Protocols
|
||||
// Now verify the length
|
||||
if(strlen($result) != $packet_length)
|
||||
{
|
||||
throw new GameQ_ProtocolsException("Checksum for compressed packet failed! Length expected {$packet_length}, length returned".strlen($result));
|
||||
throw new GameQ_ProtocolsException("Checksum for compressed packet failed! Length expected: {$packet_length}, length returned: ".strlen($result));
|
||||
}
|
||||
|
||||
// Set the new packs
|
||||
|
@ -19,7 +19,7 @@
|
||||
/**
|
||||
* Starbound: Source Protocol Class
|
||||
*
|
||||
* @author Ulrich Block <ulblock@gmx.de>
|
||||
* @author Ulrich Block <ulrich.block@easy-wi.com>
|
||||
*/
|
||||
class GameQ_Protocols_Starbound extends GameQ_Protocols_Source
|
||||
{
|
||||
|
@ -123,6 +123,8 @@ class GameQ_Protocols_Teamspeak2 extends GameQ_Protocols
|
||||
*/
|
||||
protected $name_long = "Teamspeak 2";
|
||||
|
||||
protected $join_link = "teamspeak://%s:%d/";
|
||||
|
||||
/**
|
||||
* We need to affect the packets we are sending before they are sent
|
||||
*
|
||||
|
@ -123,6 +123,8 @@ class GameQ_Protocols_Teamspeak3 extends GameQ_Protocols
|
||||
*/
|
||||
protected $name_long = "Teamspeak 3";
|
||||
|
||||
protected $join_link = "ts3server://%s?port=%d";
|
||||
|
||||
/**
|
||||
* Define the items being replaced to fix the return
|
||||
*
|
||||
@ -142,6 +144,26 @@ class GameQ_Protocols_Teamspeak3 extends GameQ_Protocols
|
||||
"\\t" => "\t"
|
||||
);
|
||||
|
||||
/**
|
||||
* Overload so we can check for some special options
|
||||
*
|
||||
* @param string $ip
|
||||
* @param int $port
|
||||
* @param array $options
|
||||
*/
|
||||
public function __construct($ip = FALSE, $port = FALSE, $options = array())
|
||||
{
|
||||
// Got to do this first
|
||||
parent::__construct($ip, $port, $options);
|
||||
|
||||
// Check for override in master server port (query)
|
||||
if(isset($this->options['master_server_port']) && !empty($this->options['master_server_port']))
|
||||
{
|
||||
// Override the master server port
|
||||
$this->master_server_port = (int) $this->options['master_server_port'];
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* We need to affect the packets we are sending before they are sent
|
||||
*
|
||||
|
@ -111,6 +111,8 @@ class GameQ_Protocols_Ventrilo extends GameQ_Protocols
|
||||
*/
|
||||
protected $name_long = "Ventrilo";
|
||||
|
||||
protected $join_link = "ventrilo://%s:%d/";
|
||||
|
||||
/**
|
||||
* Encryption table for the header
|
||||
*
|
||||
|
1330
web/third_party/monstaftp/class_monstaftp.php
vendored
Normal file
1330
web/third_party/monstaftp/class_monstaftp.php
vendored
Normal file
File diff suppressed because it is too large
Load Diff
Loading…
x
Reference in New Issue
Block a user