FIX #1061 Update GameQ

This commit is contained in:
Ulrich Block 2018-01-06 12:59:32 +01:00
parent 82606c11a5
commit e37e045877
16 changed files with 835 additions and 28 deletions

View File

@ -597,9 +597,9 @@ class GameQ
}
// Now add some default stuff
$results['gq_address'] = $server->ip();
$results['gq_address'] = (isset($results['gq_address'])) ? $results['gq_address'] : $server->ip();
$results['gq_port_client'] = $server->portClient();
$results['gq_port_query'] = $server->portQuery();
$results['gq_port_query'] = (isset($results['gq_port_query'])) ? $results['gq_port_query'] : $server->portQuery();
$results['gq_protocol'] = $server->protocol()->getProtocol();
$results['gq_type'] = (string)$server->protocol();
$results['gq_name'] = $server->protocol()->nameLong();

View File

@ -71,6 +71,10 @@ abstract class Protocol
const TRANSPORT_TCP = 'tcp';
const TRANSPORT_SSL = 'ssl';
const TRANSPORT_TLS = 'tls';
/**
* Short name of the protocol
*

View File

@ -38,7 +38,11 @@ class Arma3 extends Source
const DLC_KARTS = 1,
DLC_MARKSMEN = 2,
DLC_HELICOPTERS = 4,
DLC_APEX = 16;
DLC_APEX = 16,
DLC_JETS = 32,
DLC_LAWS = 64,
DLC_TACOPS = 128,
DLC_TANKS = 256;
/**
* Defines the names for the specific game DLCs
@ -50,9 +54,12 @@ class Arma3 extends Source
self::DLC_MARKSMEN => 'Marksmen',
self::DLC_HELICOPTERS => 'Helicopters',
self::DLC_APEX => 'Apex',
self::DLC_JETS => 'Jets',
self::DLC_LAWS => 'Laws of War',
self::DLC_TACOPS => 'Tac-Ops',
self::DLC_TANKS => 'Tanks'
];
/**
* String name of this protocol class
*
@ -133,7 +140,7 @@ class Arma3 extends Source
// Next are the dlc bits so loop over the dlcBit so we can determine which DLC's are running
for ($x = 1; $x <= $dlcBit; $x *= 2) {
// Enabled, add it to the list
if ($x & $dlcBit) {
if ($x & $dlcBit && array_key_exists($x, $this->dlcNames)) {
$result->addSub('dlcs', 'name', $this->dlcNames[$x]);
$result->addSub('dlcs', 'hash', dechex($responseBuffer->readInt32()));
}

View File

@ -0,0 +1,42 @@
<?php
/**
* This file is part of GameQ.
*
* GameQ is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* GameQ is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
namespace GameQ\Protocols;
/**
* Class Conanexiles
*
* @package GameQ\Protocols
* @author Austin Bischoff <austin@codebeard.com>
*/
class Conanexiles extends Source
{
/**
* String name of this protocol class
*
* @type string
*/
protected $name = 'conanexiles';
/**
* Longer string name of this protocol class
*
* @type string
*/
protected $name_long = "Conan Exiles";
}

View File

@ -0,0 +1,43 @@
<?php
/**
* This file is part of GameQ.
*
* GameQ is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* GameQ is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
namespace GameQ\Protocols;
/**
* Class Crysiswars
*
* @package GameQ\Protocols
*
* @author Austin Bischoff <austin@codebeard.com>
*/
class Crysiswars extends Gamespy3
{
/**
* String name of this protocol class
*
* @type string
*/
protected $name = 'crysiswars';
/**
* Longer string name of this protocol class
*
* @type string
*/
protected $name_long = "Crysis Wars";
}

View File

@ -73,6 +73,14 @@ class Gamespy3 extends Protocol
*/
protected $join_link = null;
/**
* This defines the split between the server info and player/team info.
* This value can vary by game. This value is the default split.
*
* @var string
*/
protected $packetSplit = "/\\x00\\x00\\x01/m";
/**
* Parse the challenge response and apply it to all the packet types
*
@ -83,16 +91,23 @@ class Gamespy3 extends Protocol
*/
public function challengeParseAndApply(Buffer $challenge_buffer)
{
// Pull out the challenge
$challenge = substr(preg_replace("/[^0-9\-]/si", "", $challenge_buffer->getBuffer()), 1);
$challenge_result = sprintf(
"%c%c%c%c",
($challenge >> 24),
($challenge >> 16),
($challenge >> 8),
($challenge >> 0)
);
// By default, no challenge result (see #197)
$challenge_result = '';
// Check for valid challenge (see #197)
if ($challenge) {
// Encode chellenge result
$challenge_result = sprintf(
"%c%c%c%c",
($challenge >> 24),
($challenge >> 16),
($challenge >> 8),
($challenge >> 0)
);
}
// Apply the challenge and return
return $this->challengeApply($challenge_result);
@ -141,23 +156,23 @@ class Gamespy3 extends Protocol
// Offload cleaning up the packets if they happen to be split
$packets = $this->cleanPackets(array_values($processed));
/*
* Fix: when server name contains string "\u0000" - query fails. "\u0000" also separates properties from
* server, so we are replacing double "\u0000" in server response.
*/
$packets = preg_replace("/(\\x00){2,}gametype/", "\x00gametype", implode('', $packets));
// Create a new buffer
$buffer = new Buffer($packets, Buffer::NUMBER_TYPE_BIGENDIAN);
// Split the packets by type general and the rest (i.e. players & teams)
$split = preg_split($this->packetSplit, implode('', $packets));
// Create a new result
$result = new Result();
// Parse the server details
// Assign variable due to pass by reference in PHP 7+
$buffer = new Buffer($split[0], Buffer::NUMBER_TYPE_BIGENDIAN);
// First key should be server details and rules
$this->processDetails($buffer, $result);
// Parse the player and team information
$this->processPlayersAndTeams($buffer, $result);
// The rest should be the player and team information, if it exists
if (array_key_exists(1, $split)) {
$buffer = new Buffer($split[1], Buffer::NUMBER_TYPE_BIGENDIAN);
$this->processPlayersAndTeams($buffer, $result);
}
unset($buffer);

View File

@ -0,0 +1,34 @@
<?php
/**
* This file is part of GameQ.
*
* GameQ is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* GameQ is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
namespace GameQ\Protocols;
/**
* GameSpy4 Protocol Class
*
* By all accounts GameSpy 4 seems to be GameSpy 3.
*
* References:
* http://www.deletedscreen.com/?p=951
* http://pastebin.com/2zZFDuTd
*
* @author Austin Bischoff <austin@codebeard.com>
*/
class Gamespy4 extends Gamespy3
{
}

View File

@ -0,0 +1,173 @@
<?php
/**
* This file is part of GameQ.
*
* GameQ is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* GameQ is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
namespace GameQ\Protocols;
use GameQ\Buffer;
use GameQ\Exception\Protocol as Exception;
use GameQ\Protocol;
use GameQ\Result;
/**
* GTA Five M Protocol Class
*
* Server base can be found at https://fivem.net/
*
* Based on code found at https://github.com/LiquidObsidian/fivereborn-query
*
* @author Austin Bischoff <austin@codebeard.com>
*/
class Gta5m extends Protocol
{
/**
* Array of packets we want to look up.
* Each key should correspond to a defined method in this or a parent class
*
* @type array
*/
protected $packets = [
self::PACKET_STATUS => "\xFF\xFF\xFF\xFFgetinfo xxx",
];
/**
* Use the response flag to figure out what method to run
*
* @type array
*/
protected $responses = [
"\xFF\xFF\xFF\xFFinfoResponse" => "processStatus",
];
/**
* The query protocol used to make the call
*
* @type string
*/
protected $protocol = 'gta5m';
/**
* String name of this protocol class
*
* @type string
*/
protected $name = 'gta5m';
/**
* Longer string name of this protocol class
*
* @type string
*/
protected $name_long = "GTA Five M";
/**
* Normalize settings for this protocol
*
* @type array
*/
protected $normalize = [
// General
'general' => [
// target => source
'gametype' => 'gametype',
'hostname' => 'hostname',
'mapname' => 'mapname',
'maxplayers' => 'sv_maxclients',
'mod' => 'gamename',
'numplayers' => 'clients',
'password' => 'privateClients',
],
];
/**
* Process the response
*
* @return array
* @throws \GameQ\Exception\Protocol
*/
public function processResponse()
{
// In case it comes back as multiple packets (it shouldn't)
$buffer = new Buffer(implode('', $this->packets_response));
// Figure out what packet response this is for
$response_type = $buffer->readString(PHP_EOL);
// Figure out which packet response this is
if (empty($response_type) || !array_key_exists($response_type, $this->responses)) {
throw new Exception(__METHOD__ . " response type '{$response_type}' is not valid");
}
// Offload the call
$results = call_user_func_array([$this, $this->responses[$response_type]], [$buffer]);
return $results;
}
/*
* Internal methods
*/
/**
* Handle processing the status response
*
* @param Buffer $buffer
*
* @return array
*/
protected function processStatus(Buffer $buffer)
{
// Set the result to a new result instance
$result = new Result();
// Lets peek and see if the data starts with a \
if ($buffer->lookAhead(1) == '\\') {
// Burn the first one
$buffer->skip(1);
}
// Explode the data
$data = explode('\\', $buffer->getBuffer());
// No longer needed
unset($buffer);
$itemCount = count($data);
// Now lets loop the array
for ($x = 0; $x < $itemCount; $x += 2) {
// Set some local vars
$key = $data[$x];
$val = $data[$x + 1];
if (in_array($key, ['challenge'])) {
continue; // skip
}
// Regular variable so just add the value.
$result->add($key, $val);
}
/*var_dump($data);
var_dump($result->fetch());
exit;*/
return $result->fetch();
}
}

View File

@ -0,0 +1,163 @@
<?php
/**
* This file is part of GameQ.
*
* GameQ is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* GameQ is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
namespace GameQ\Protocols;
use GameQ\Exception\Protocol as Exception;
use GameQ\Result;
use GameQ\Server;
/**
* Grand Theft Auto Network Protocol Class
* https://stats.gtanet.work/
*
* Result from this call should be a header + JSON response
*
* References:
* - https://master.gtanet.work/apiservers
*
* @author Austin Bischoff <austin@codebeard.com>
*/
class Gtan extends Http
{
/**
* Packets to send
*
* @var array
*/
protected $packets = [
//self::PACKET_STATUS => "GET /apiservers HTTP/1.0\r\nHost: master.gtanet.work\r\nAccept: */*\r\n\r\n",
self::PACKET_STATUS => "GET /gtan/api.php?ip=%s&raw HTTP/1.0\r\nHost: multiplayerhosting.info\r\nAccept: */*\r\n\r\n",
];
/**
* Http protocol is SSL
*
* @var string
*/
protected $transport = self::TRANSPORT_SSL;
/**
* The protocol being used
*
* @var string
*/
protected $protocol = 'gtan';
/**
* String name of this protocol class
*
* @var string
*/
protected $name = 'gtan';
/**
* Longer string name of this protocol class
*
* @var string
*/
protected $name_long = "Grand Theft Auto Network";
/**
* Holds the real ip so we can overwrite it back
*
* @var string
*/
protected $realIp = null;
protected $realPortQuery = null;
/**
* Normalize some items
*
* @var array
*/
protected $normalize = [
// General
'general' => [
// target => source
'dedicated' => 'dedicated',
'hostname' => 'hostname',
'mapname' => 'map',
'mod' => 'mod',
'maxplayers' => 'maxplayers',
'numplayers' => 'numplayers',
'password' => 'password',
],
];
public function beforeSend(Server $server)
{
// Loop over the packets and update them
foreach ($this->packets as $packetType => $packet) {
// Fill out the packet with the server info
$this->packets[$packetType] = sprintf($packet, $server->ip . ':' . $server->port_query);
}
$this->realIp = $server->ip;
$this->realPortQuery = $server->port_query;
// Override the existing settings
//$server->ip = 'master.gtanet.work';
$server->ip = 'multiplayerhosting.info';
$server->port_query = 443;
}
/**
* Process the response
*
* @return array
* @throws Exception
*/
public function processResponse()
{
// No response, assume offline
if (empty($this->packets_response)) {
return [
'gq_address' => $this->realIp,
'gq_port_query' => $this->realPortQuery,
];
}
// Implode and rip out the JSON
preg_match('/\{(.*)\}/ms', implode('', $this->packets_response), $matches);
// Return should be JSON, let's validate
if (!isset($matches[0]) || ($json = json_decode($matches[0])) === null) {
throw new Exception("JSON response from Gtan protocol is invalid.");
}
$result = new Result();
// Server is always dedicated
$result->add('dedicated', 1);
$result->add('gq_address', $this->realIp);
$result->add('gq_port_query', $this->realPortQuery);
// Add server items
$result->add('hostname', $json->ServerName);
$result->add('serverversion', $json->ServerVersion);
$result->add('map', ((!empty($json->Map)) ? $json->Map : 'Los Santos/Blaine Country'));
$result->add('mod', $json->Gamemode);
$result->add('password', (int)$json->Passworded);
$result->add('numplayers', $json->CurrentPlayers);
$result->add('maxplayers', $json->MaxPlayers);
return $result->fetch();
}
}

View File

@ -0,0 +1,42 @@
<?php
/**
* This file is part of GameQ.
*
* GameQ is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* GameQ is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
namespace GameQ\Protocols;
/**
* Jedi Academy Protocol Class
*
* @package GameQ\Protocols
* @author Austin Bischoff <austin@codebeard.com>
*/
class Jediacademy extends Quake3
{
/**
* String name of this protocol class
*
* @type string
*/
protected $name = 'jediacademy';
/**
* Longer string name of this protocol class
*
* @type string
*/
protected $name_long = "Star Wars Jedi Knight: Jedi Academy";
}

View File

@ -0,0 +1,42 @@
<?php
/**
* This file is part of GameQ.
*
* GameQ is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* GameQ is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
namespace GameQ\Protocols;
/**
* Jedi Outcast Protocol Class
*
* @package GameQ\Protocols
* @author Austin Bischoff <austin@codebeard.com>
*/
class Jedioutcast extends Quake3
{
/**
* String name of this protocol class
*
* @type string
*/
protected $name = 'jedioutcast';
/**
* Longer string name of this protocol class
*
* @type string
*/
protected $name_long = "Star Wars Jedi Knight II: Jedi Outcast";
}

View File

@ -0,0 +1,127 @@
<?php
/**
* This file is part of GameQ.
*
* GameQ is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* GameQ is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
namespace GameQ\Protocols;
use GameQ\Buffer;
use GameQ\Result;
/**
* Just Cause 2 Multiplayer Protocol Class
*
* Special thanks to Woet for some insight on packing
*
* @package GameQ\Protocols
* @author Austin Bischoff <austin@codebeard.com>
*/
class Justcause2 extends Gamespy4
{
/**
* String name of this protocol class
*
* @type string
*/
protected $name = 'justcause2';
/**
* Longer string name of this protocol class
*
* @type string
*/
protected $name_long = "Just Cause 2 Multiplayer";
/**
* The client join link
*
* @type string
*/
protected $join_link = "steam://connect/%s:%d/";
/**
* Change the packets used
*
* @var array
*/
protected $packets = [
self::PACKET_CHALLENGE => "\xFE\xFD\x09\x10\x20\x30\x40",
self::PACKET_ALL => "\xFE\xFD\x00\x10\x20\x30\x40%s\xFF\xFF\xFF\x02",
];
/**
* Override the packet split
*
* @var string
*/
protected $packetSplit = "/\\x00\\x00\\x00/m";
/**
* Normalize settings for this protocol
*
* @type array
*/
protected $normalize = [
'general' => [
// target => source
'dedicated' => 'dedicated',
'gametype' => 'gametype',
'hostname' => 'hostname',
'mapname' => 'mapname',
'maxplayers' => 'maxplayers',
'numplayers' => 'numplayers',
'password' => 'password',
],
// Individual
'player' => [
'name' => 'name',
'ping' => 'ping',
],
];
/**
* Overload so we can add in some static data points
*
* @param Buffer $buffer
* @param Result $result
*/
protected function processDetails(Buffer &$buffer, Result &$result)
{
parent::processDetails($buffer, $result);
// Add in map
$result->add('mapname', 'Panau');
$result->add('dedicated', 'true');
}
/**
* Override the parent, this protocol is returned differently
*
* @param Buffer $buffer
* @param Result $result
*
* @see Gamespy3::processPlayersAndTeams()
*/
protected function processPlayersAndTeams(Buffer &$buffer, Result &$result)
{
// Loop until we run out of data
while ($buffer->getLength()) {
$result->addPlayer('name', $buffer->readString());
$result->addPlayer('steamid', $buffer->readString());
$result->addPlayer('ping', $buffer->readInt16());
}
}
}

View File

@ -0,0 +1,50 @@
<?php
/**
* This file is part of GameQ.
*
* GameQ is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* GameQ is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
namespace GameQ\Protocols;
/**
* Class Just Cause 3
*
* @package GameQ\Protocols
* @author Austin Bischoff <austin@codebeard.com>
*/
class Justcause3 extends Source
{
/**
* String name of this protocol class
*
* @type string
*/
protected $name = 'justcause3';
/**
* Longer string name of this protocol class
*
* @type string
*/
protected $name_long = "Just Cause 3";
/**
* Query port = client_port + 1
*
* @type int
*/
protected $port_diff = 1;
}

View File

@ -0,0 +1,55 @@
<?php
/**
* This file is part of GameQ.
*
* GameQ is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* GameQ is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
namespace GameQ\Protocols;
/**
* Class Rising Storm 2
*
* @package GameQ\Protocols
* @author Austin Bischoff <austin@codebeard.com>
*/
class Risingstorm2 extends Source
{
/**
* String name of this protocol class
*
* @type string
*/
protected $name = 'rising storm 2';
/**
* Longer string name of this protocol class
*
* @type string
*/
protected $name_long = "Rising Storm 2";
/**
* Query port is always 27015
*
* @param int $clientPort
*
* @return int
*/
public function findQueryPort($clientPort)
{
return 27015;
}
}

View File

@ -96,11 +96,15 @@ class Tshock extends Http
*/
public function processResponse()
{
if (empty($this->packets_response)) {
return [];
}
// Implode and rip out the JSON
preg_match('/\{(.*)\}/ms', implode('', $this->packets_response), $matches);
// Return should be JSON, let's validate
if (($json = json_decode($matches[0])) === null) {
if (!isset($matches[0]) || ($json = json_decode($matches[0])) === null) {
throw new Exception("JSON response from Tshock protocol is invalid.");
}

View File

@ -128,6 +128,7 @@ class Native extends Core
* Pull the responses out of the stream
*
* @SuppressWarnings(PHPMD.CyclomaticComplexity)
* @SuppressWarnings(PHPMD.NPathComplexity)
*
* @param array $sockets
* @param int $timeout
@ -182,8 +183,8 @@ class Native extends Core
// Now lets listen for some streams, but do not cross the streams!
$streams = stream_select($read, $write, $except, 0, $stream_timeout);
// We had error or no streams left, kill the loop
if ($streams === false || ($streams <= 0)) {
// We had error, kill the loop
if ($streams === false) {
break;
}
@ -192,7 +193,7 @@ class Native extends Core
/* @var $socket resource */
// See if we have a response
if (($response = stream_socket_recvfrom($socket, 8192)) === false) {
if (($response = fread($socket, 8192)) === false) {
continue; // No response yet so lets continue.
}
@ -207,6 +208,11 @@ class Native extends Core
$responses[(int)$socket][] = $response;
}
// If we have data from all sockets, break
if (count($responses) == count($sockets)) {
break;
}
// Because stream_select modifies read we need to reset it each time to the original array of sockets
$read = $sockets_tmp;
}