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Given that the hardware may be left in a random condition by the BIOS, it is conceivable that we then attempt to clear the DP_PIPEB_SELECT bit without us ever enabling/attaching the DP encoder to a pipe. Thus causing a NULL deference when we attempt to wait for a vblank on that crtc. Reported-and-tested-by: Bryan Christ <bryan.christ@gmail.com> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=36314 Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=36456 Reported-and-tested-by: Bo Wang <bo.b.wang@intel.com> Cc: stable@kernel.org Signed-off-by: Keith Packard <keithp@keithp.com>
************************************************************ * For the very latest on DRI development, please see: * * http://dri.freedesktop.org/ * ************************************************************ The Direct Rendering Manager (drm) is a device-independent kernel-level device driver that provides support for the XFree86 Direct Rendering Infrastructure (DRI). The DRM supports the Direct Rendering Infrastructure (DRI) in four major ways: 1. The DRM provides synchronized access to the graphics hardware via the use of an optimized two-tiered lock. 2. The DRM enforces the DRI security policy for access to the graphics hardware by only allowing authenticated X11 clients access to restricted regions of memory. 3. The DRM provides a generic DMA engine, complete with multiple queues and the ability to detect the need for an OpenGL context switch. 4. The DRM is extensible via the use of small device-specific modules that rely extensively on the API exported by the DRM module. Documentation on the DRI is available from: http://dri.freedesktop.org/wiki/Documentation http://sourceforge.net/project/showfiles.php?group_id=387 http://dri.sourceforge.net/doc/ For specific information about kernel-level support, see: The Direct Rendering Manager, Kernel Support for the Direct Rendering Infrastructure http://dri.sourceforge.net/doc/drm_low_level.html Hardware Locking for the Direct Rendering Infrastructure http://dri.sourceforge.net/doc/hardware_locking_low_level.html A Security Analysis of the Direct Rendering Infrastructure http://dri.sourceforge.net/doc/security_low_level.html