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This reverts commits a50915394f1fc02c2861d3b7ce7014788aa5066e and d7c3b937bdf45f0b844400b7bf6fd3ed50bac604. This is a revert of a revert of a revert. In addition, it reverts the even older i915 change to stop using the __GFP_NO_KSWAPD flag due to the original commits in linux-next. It turns out that the original patch really was bogus, and that the original revert was the correct thing to do after all. We thought we had fixed the problem, and then reverted the revert, but the problem really is fundamental: waking up kswapd simply isn't the right thing to do, and direct reclaim sometimes simply _is_ the right thing to do. When certain allocations fail, we simply should try some direct reclaim, and if that fails, fail the allocation. That's the right thing to do for THP allocations, which can easily fail, and the GPU allocations want to do that too. So starting kswapd is sometimes simply wrong, and removing the flag that said "don't start kswapd" was a mistake. Let's hope we never revisit this mistake again - and certainly not this many times ;) Acked-by: Mel Gorman <mgorman@suse.de> Acked-by: Johannes Weiner <hannes@cmpxchg.org> Cc: Rik van Riel <riel@redhat.com> Cc: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
************************************************************ * For the very latest on DRI development, please see: * * http://dri.freedesktop.org/ * ************************************************************ The Direct Rendering Manager (drm) is a device-independent kernel-level device driver that provides support for the XFree86 Direct Rendering Infrastructure (DRI). The DRM supports the Direct Rendering Infrastructure (DRI) in four major ways: 1. The DRM provides synchronized access to the graphics hardware via the use of an optimized two-tiered lock. 2. The DRM enforces the DRI security policy for access to the graphics hardware by only allowing authenticated X11 clients access to restricted regions of memory. 3. The DRM provides a generic DMA engine, complete with multiple queues and the ability to detect the need for an OpenGL context switch. 4. The DRM is extensible via the use of small device-specific modules that rely extensively on the API exported by the DRM module. Documentation on the DRI is available from: http://dri.freedesktop.org/wiki/Documentation http://sourceforge.net/project/showfiles.php?group_id=387 http://dri.sourceforge.net/doc/ For specific information about kernel-level support, see: The Direct Rendering Manager, Kernel Support for the Direct Rendering Infrastructure http://dri.sourceforge.net/doc/drm_low_level.html Hardware Locking for the Direct Rendering Infrastructure http://dri.sourceforge.net/doc/hardware_locking_low_level.html A Security Analysis of the Direct Rendering Infrastructure http://dri.sourceforge.net/doc/security_low_level.html