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All the sun4u controllers do the same thing to compute the physical I/O address to poke, and we can move the sun4v code into this common location too. This one needs a bit of testing, in particular the Sabre code had some funny stuff that would break up u16 and/or u32 accesses into pieces and I didn't think that was needed any more. If it is we need to find out why and add back code to do it again. Signed-off-by: David S. Miller <davem@davemloft.net>